////////////////////////////////////////////////////////////////////// // // Crytek Source code // Copyright (c) Crytek 2001-2004 // ////////////////////////////////////////////////////////////////////// // CryGame.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" #include "CryGame.h" #ifndef _XBOX //#if !defined(LINUX) _ACCESS_POOL; //#endif//LINUX #endif //_XBOX #if !defined(PS2) && !defined(_XBOX) && !defined(LINUX) // DLL-EntryPoint BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { #ifdef USE_MEM_POOL switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if(!CHECK_POOL()) return FALSE; break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: break; } #endif return TRUE; } #endif #include