#ifndef __CREDUMMY_H__ #define __CREDUMMY_H__ //============================================================= class CREDummy : public CRendElement { friend class CRender3D; public: CREDummy() { mfSetType(eDATA_Dummy); mfUpdateFlags(FCEF_TRANSFORM); } virtual ~CREDummy() { } virtual void mfPrepare(); virtual bool mfDraw(SShader *ef, SShaderPass *sfm); }; #endif // __CREMotionBlur_H__