//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: statobjmanphys.cpp // Version: v1.00 // Created: 28/5/2001 by Vladimir Kajalin // Compilers: Visual Studio.NET // Description: Physicalize static objects (trees, structures) // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "StatObj.h" #include "objman.h" #include "terrain_sector.h" #include "3dengine.h"