//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: light.h // Version: v1.00 // Created: 28/5/2001 by Vladimir Kajalin // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #if !defined(AFX_LIGHT_H__ACF97045_6471_4C13_BC9F_F26C16A0590E__INCLUDED_) #define AFX_LIGHT_H__ACF97045_6471_4C13_BC9F_F26C16A0590E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "BaseObj.h" class CLight : public CBaseObj { public: LIGHT_CHUNK_DESC m_Chunk; CLight(); virtual ~CLight(); virtual bool Load(CXFile *f, int pos); }; #endif // !defined(AFX_LIGHT_H__ACF97045_6471_4C13_BC9F_F26C16A0590E__INCLUDED_)