//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: file.h // Version: v1.00 // Created: 28/5/2001 by Vladimir Kajalin // Compilers: Visual Studio.NET // Description: cecahed file access // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef PS2 #ifndef FILE_H #define FILE_H #define MAX_PATH_LENGTH 512 #include class CXFile { public: CXFile(); ~CXFile() { FClose(); } int FRead(void *pDest,int nSize,int nNumElems); static void SafeRead(FILE *f, void *buffer, int count); int FSeek(int nOff,int nFrom); int FLoad(const char *filename); void FClose(); static bool FileExist(const char *filename); static bool IsFileExist(const char *filename); //-1 if file does not exist static int GetLength(const char *filename); static int GetLength(FILE *f); static int LoadInMemory(const char *filename, void **bufferptr); static bool IsOutOfDate(const char *pFileName1,const char *pMasterFile); static int GetWriteTime(const char *pFileName1); //utils static void RemoveExtension (char *path); static void ReplaceExtension(char *path, const char *new_ext); static char *GetExtension (const char *filename); static char *GetString (FILE *fp,const char *key); static void GetPath(char *path); //Tim code static void SetLanguage (const char *command=NULL); static char *ConvertFilename(const char *filename); private: char *m_szFileStart,*m_pCurrPos,*m_pEndOfFile; int m_nFileSize; char m_sLoadedFileName[512]; }; #endif #else //PS2 #include "..\CryCommon\File.h" #endif