/*============================================================================= GLCGVPrograms.cpp : OpenGL cg vertex programs support. Copyright (c) 2001 Crytek Studios. All Rights Reserved. Revision history: * Created by Honitch Andrey =============================================================================*/ #include "RenderPCH.h" #include "GL_Renderer.h" #include "GLCGVProgram.h" #undef THIS_FILE static char THIS_FILE[] = __FILE__; #ifdef WIN64 #pragma warning( push ) //AMD Port #pragma warning( disable : 4267 ) #endif TArray CVProgram::m_VPrograms; vec4_t CCGVProgram_GL::m_CurParams[96]; vec4_t CCGVProgram_GL::m_CurParamsARB[96]; bool CCGVProgram_GL::m_bCreateNoise = false; //======================================================================= CVProgram *CVProgram::mfForName(const char *name, std::vector& Structs, std::vector& Macros, char *entryFunc, EShaderVersion eSHV, uint64 nMaskGen) { assert(0); return 0; } //======================================================================= CVProgram *CVProgram::mfForName(const char *name, uint64 nMask) { int i; if (!name || !name[0]) return NULL; if (!(gRenDev->GetFeatures() & (RFT_HW_VS))) return NULL; for (i=0; im_Name.c_str()) && m_VPrograms[i]->m_nMaskGen == nMask) { m_VPrograms[i]->m_nRefCounter++; return m_VPrograms[i]; } } char scrname[128]; char dir[128]; sprintf(dir, "%sDeclarations/CGVShaders/", gRenDev->m_cEF.m_HWPath); sprintf(scrname, "%s%s.crycg", dir, name); FILE *fp = iSystem->GetIPak()->FOpen(scrname, "r"); if (!fp) { iLog->Log("WARNING: Couldn't find vertex shader '%s'", name); return NULL; } iSystem->GetIPak()->FSeek(fp, 0, SEEK_END); int len = iSystem->GetIPak()->FTell(fp); char *buf = new char [len+1]; iSystem->GetIPak()->FSeek(fp, 0, SEEK_SET); len = iSystem->GetIPak()->FRead(buf, 1, len, fp); iSystem->GetIPak()->FClose(fp); buf[len] = 0; buf = gRenDev->m_cEF.mfScriptPreprocessor(buf, dir, scrname); CVProgram *p = NULL; { CVProgram *pr; pr = new CCGVProgram_GL; FILE *handle = iSystem->GetIPak()->FOpen(scrname, "rb"); if (handle) { pr->m_WriteTime = iSystem->GetIPak()->GetModificationTime(handle); iSystem->GetIPak()->FClose(handle); } pr->m_Name = name; pr->m_Id = i; m_VPrograms.AddElem(pr); pr->m_nRefCounter = 1; pr->m_nMaskGen = nMask; p = pr; } p->mfCompile(buf); delete [] buf; if (CRenderer::CV_r_shadersprecache==1) p->mfPrecache(); return p; } //======================================================================= TArray CCGVProgram_GL::m_CGScripts; void SCGScript::mfRemoveFromList() { int i; for (i=0; im_FS.m_bEnable; gRenDev->m_FS.m_bEnable = true; int Mask; if ((m_Flags & VPFI_NOFOG) || !(gRenDev->m_Features & RFT_FOGVP) || !gRenDev->m_FS.m_bEnable) Mask = VPVST_NOFOG; else Mask = VPVST_FOGGLOBAL; CVProgram *pPosVP = this; int Id = mfGetCGInstanceID(Mask, pPosVP); mfActivate(pPosVP); Mask |= VPVST_CLIPPLANES3; Id = mfGetCGInstanceID(Mask, pPosVP); mfActivate(pPosVP); gRenDev->m_FS.m_bEnable = bPrevFog; } void CCGVProgram_GL::mfReset() { for (int i=0; im_Name.GetIndex()) SAFE_RELEASE(m_Script); if (m_CoreScript && !m_CoreScript->m_Name.GetIndex()) SAFE_RELEASE(m_CoreScript); if (m_SubroutinesScript && !m_SubroutinesScript->m_Name.GetIndex()) SAFE_RELEASE(m_SubroutinesScript); if (m_DeclarationsScript && !m_DeclarationsScript->m_Name.GetIndex()) SAFE_RELEASE(m_DeclarationsScript); if (m_InputParmsScript && !m_InputParmsScript->m_Name.GetIndex()) SAFE_RELEASE(m_InputParmsScript); if (m_PosScript && !m_PosScript->m_Name.GetIndex()) SAFE_RELEASE(m_PosScript); m_Pointers.Free(); m_ParamsNoObj.Free(); m_ParamsObj.Free(); m_MatrixObj.Free(); mfReset(); } CCGVProgram_GL::~CCGVProgram_GL() { mfFree(); CVProgram::m_VPrograms[m_Id] = NULL; } void CCGVProgram_GL::Release() { m_nRefCounter--; if (!m_nRefCounter) delete this; } bool CCGVProgram_GL::mfHasPointer(ESrcPointer ePtr) { for (int i=0; iePT == ePtr) return true; } return false; } static char *sAdditionalVP[] = { { "return OUT;\n" "}\n" }, { "OUT.FogC = dot(ModelViewProj._31_32_33_34, vPos);\n" "return OUT;\n" "}\n" }, { "OUT.Tex3.z = dot(vPos, ClipPlane);\n" "return OUT;\n" "}\n" }, { "OUT.FogC = dot(ModelViewProj._31_32_33_34, vPos);\n" "OUT.Tex3.z = dot(vPos, ClipPlane);\n" "return OUT;\n" "}\n" }, { "return OUT;\n" "}\n" }, { "return OUT;\n" "}\n" }, { "OUT.Tex3.z = dot(vPos, ClipPlane);\n" "return OUT;\n" "}\n" }, { "OUT.Tex3.z = dot(vPos, ClipPlane);\n" "return OUT;\n" "}\n" } }; SCGScript *CCGVProgram_GL::mfGenerateScriptVP(CVProgram *pPosVP) { TArray newScr; if (m_DeclarationsScript) newScr.Copy(m_DeclarationsScript->m_Script, strlen(m_DeclarationsScript->m_Script)); char *szInputParms = ""; if (m_InputParmsScript) szInputParms = m_InputParmsScript->m_Script; if (m_PosScript && m_PosScript->m_Name != m_Insts[m_CurInst].m_PosScriptName) { char str[1024]; strcpy(str, szInputParms); szInputParms = str; if (pPosVP && pPosVP->m_bCGType) { CCGVProgram_GL *pVPGL = (CCGVProgram_GL *)pPosVP; for (int i=0; im_ParamsNoObj.Num(); i++) { if (!strstr(str, pVPGL->m_ParamsNoObj[i].m_Name.c_str())) { strcat(str, ", uniform float4 "); strcat(str, pVPGL->m_ParamsNoObj[i].m_Name.c_str()); } } for (int i=0; im_ParamsObj.Num(); i++) { if (!strstr(str, pVPGL->m_ParamsObj[i].m_Name.c_str())) { strcat(str, ", uniform float4 "); strcat(str, pVPGL->m_ParamsObj[i].m_Name.c_str()); } } } } if (m_SubroutinesScript) newScr.Copy(m_SubroutinesScript->m_Script, strlen(m_SubroutinesScript->m_Script)); char str[1024]; sprintf(str, "vertout main(appin IN, %s)\n{\n vertout OUT;\n", szInputParms); newScr.Copy(str, strlen(str)); if (pPosVP) { CCGVProgram_GL *pVP = (CCGVProgram_GL *)pPosVP; SCGScript *pScr = pVP->m_PosScript; if (CName(pPosVP->m_Name.c_str(), eFN_Find) != m_Insts[m_CurInst].m_PosScriptName) { SCGScript *pS = mfAddNewScript(m_Insts[m_CurInst].m_PosScriptName.c_str(), NULL); if (pS) pScr = pS; } if (pScr) newScr.Copy(pScr->m_Script, strlen(pScr->m_Script)); } if (m_CoreScript) newScr.Copy(m_CoreScript->m_Script, strlen(m_CoreScript->m_Script)); char *pExit = "return OUT;\n}"; newScr.Copy(pExit, strlen(pExit)); newScr.AddElem(0); if (m_Flags & VPFI_AUTOENUMTC) { int n = 0; char *s = &newScr[0]; while (true) { s = strstr(s, "TEXCOORDN"); if (!s) break; s[8] = 0x30 + n; n++; } char *sNewStr = strstr(&newScr[0], "main"); int nDepth = 0; if (sNewStr) { n = 0; while (true) { if (sNewStr[n] == '(') { nDepth++; } else if (sNewStr[n] == ')') { if (nDepth == 1) { n--; while (sNewStr[n] == 0x20 || sNewStr[n] == 9 || sNewStr[n] == 0xa) {n--;} if (sNewStr[n] == ',') sNewStr[n] = 0x20; break; } nDepth--; } n++; } } } SCGScript *cgs = mfAddNewScript(NULL, &newScr[0]); return cgs; } //=============================================================================== // TexGen / TexTransform modifications static char *sEyeSpaceCamVecVP = { "float4 tcEPos = mul(ModelView, vPos);\n" "float3 tcCamVec = normalize(tcEPos.xyz);\n" }; static char *sEyeSpaceNormal = { "float3 tcNormal = normalize(mul((float3x3)ModelViewIT, IN.TNormal.xyz));\n" }; static char *sReflectVec = { "float3 tcRef = reflect(tcCamVec, tcNormal.xyz);\n" }; static char *sSphereMapGenScriptVP[] = { sEyeSpaceCamVecVP, sEyeSpaceNormal, sReflectVec, { "float3 tcEm = tcRef + float3(0,0,1);\n" "tcEm.x = 2 * sqrt(dot(tcEm, tcEm));\n" "float4 tcSM = {0,0,0,1};\n" "tcSM.xy = tcRef.xy/tcEm.x + 0.5;\n" }, NULL }; static char *sReflectionMapGenScriptVP[] = { sEyeSpaceCamVecVP, sEyeSpaceNormal, sReflectVec, { "float4 tcRM;\n" "tcRM.xyz = tcRef.xyz;\n" "tcRM.w = vPos.w;\n" }, NULL }; static char *sNormalMapGenScriptVP[] = { sEyeSpaceNormal, { "float4 tcNM;\n" "tcNM.xyz = tcNormal.xyz;\n" "tcNM.w = vPos.w;\n" }, NULL }; char *CCGVProgram_GL::mfGenerateTCScript(char *Script, int nt) { int tcGOLMask = VPVST_TCGOL0< 3) break; } while (sNStr[n]!=0xa && sNStr[n]!=0) {sNStr[n]=0x20; n++;} break; } sNStr[n]=0x20; n++; } } n = 0; while (sNewStr[n]!=0xa && sNewStr[n]!=0) {sNewStr[n]=0x20; n++;} // Add texgen code to the final VP char **pNewScripts = NULL; sStr1[0] = 0; if (m_Insts[m_CurInst].m_Mask & tcGOLMask) sprintf(sStr1, "float4 tcOL = mul(%s, vPos);\n", sMTCG); else if (m_Insts[m_CurInst].m_Mask & tcGRMMask) pNewScripts = sReflectionMapGenScriptVP; else if (m_Insts[m_CurInst].m_Mask & tcGSMMask) pNewScripts = sSphereMapGenScriptVP; else if (m_Insts[m_CurInst].m_Mask & tcGNMMask) pNewScripts = sNormalMapGenScriptVP; if (pNewScripts) { n = 0; while(pNewScripts[n]) { if (!strstr(Script, pNewScripts[n])) { strcat(sStr1, pNewScripts[n]); } n++; } } if (m_Insts[m_CurInst].m_Mask & tcMMask) { if (m_Insts[m_CurInst].m_Mask & tcGOLMask) sprintf(sStr, "%s %s = mul(%s, tcOL);\n", sStr1, sOTex, sMTCM); else if (m_Insts[m_CurInst].m_Mask & tcGRMMask) sprintf(sStr, "%s %s = mul(%s, tcRM);\n", sStr1, sOTex, sMTCM); else if (m_Insts[m_CurInst].m_Mask & tcGSMMask) sprintf(sStr, "%s %s = mul(%s, tcSM);\n", sStr1, sOTex, sMTCM); else if (m_Insts[m_CurInst].m_Mask & tcGNMMask) sprintf(sStr, "%s %s = mul(%s, tcNM);\n", sStr1, sOTex, sMTCM); else sprintf(sStr, "%s = mul(%s, %s);\n", sOTex, sMTCM, sINTex); } else { if (m_Insts[m_CurInst].m_Mask & tcGOLMask) sprintf(sStr, "%s %s = tcOL;\n", sStr1, sOTex); else if (m_Insts[m_CurInst].m_Mask & tcGRMMask) sprintf(sStr, "%s %s = tcRM;\n", sStr1, sOTex); else if (m_Insts[m_CurInst].m_Mask & tcGSMMask) sprintf(sStr, "%s %s = tcSM;\n", sStr1, sOTex); else if (m_Insts[m_CurInst].m_Mask & tcGNMMask) sprintf(sStr, "%s %s = tcNM;\n", sStr1, sOTex); } size_t len = strlen(sStr); size_t len2 = strlen(Script)+1; char *newScr2 = new char[len+len2]; n = sNewStr-Script; strncpy(newScr2, Script, n); strcpy(&newScr2[n], sStr); strcpy(&newScr2[n+len], &Script[n]); delete [] Script; Script = newScr2; if (m_Insts[m_CurInst].m_Mask & (tcGOLMask | tcMMask | tcGRMMask | tcGSMMask | tcGNMMask)) { sNewStr = strstr(Script, "main"); if (sNewStr) { n = 0; while (sNewStr[n]!=0x20 && sNewStr[n]!=8 && sNewStr[n]!=0xa && sNewStr[n] != '(') {n++;} while (sNewStr[n]==0x20 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;} if (sNewStr[n] == '(') { int m = 0; n++; while (true) { if (sNewStr[n]==')') { if (!m) break; m--; } if (sNewStr[n]=='(') m++; n++; } sStr[0] = 0; if (m_Insts[m_CurInst].m_Mask & tcMMask) sprintf(sStr, ", uniform float4x4 %s\n", sMTCM); if (m_Insts[m_CurInst].m_Mask & tcGOLMask) { sprintf(sStr1, ", uniform float4x4 %s\n", sMTCG); strcat(sStr, sStr1); } if (m_Insts[m_CurInst].m_Mask & (tcGRMMask | tcGSMMask)) { if (!bCamPos) { sprintf(sStr1, ", uniform float4 CameraPos\n"); strcat(sStr, sStr1); } if (!bModV) { sprintf(sStr1, ", uniform float4x4 ModelView\n"); strcat(sStr, sStr1); } if (!bModVIT) { sprintf(sStr1, ", uniform float4x4 ModelViewIT\n"); strcat(sStr, sStr1); } } if (m_Insts[m_CurInst].m_Mask & tcGNMMask) { if (!bModVIT) { sprintf(sStr1, ", uniform float4x4 ModelViewIT\n"); strcat(sStr, sStr1); } } len = strlen(sStr); size_t len2 = strlen(Script)+1; char *newScr2 = new char[len+len2]; n = sNewStr-Script+n; strncpy(newScr2, Script, n); strcpy(&newScr2[n], sStr); strcpy(&newScr2[n+len], &Script[n]); delete [] Script; Script = newScr2; } } } if (m_Insts[m_CurInst].m_Mask & (tcGRMMask | tcGNMMask | tcGSMMask)) { if (!strstr(Script, ": NORMAL")) { while (true) { sNewStr = strstr(Script, "appin"); if (!sNewStr) break; n = 0; while (sNewStr[n]!=0x20 && sNewStr[n]!=8 && sNewStr[n]!=0xa && sNewStr[n] != '{') {n++;} while (sNewStr[n]==0x20 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;} if (sNewStr[n] == '{') { n++; while (sNewStr[n]==0x20 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;} len = strlen("float3 TNormal : NORMAL;\n"); size_t len2 = strlen(Script)+1; char *newScr2 = new char[len+len2]; n = sNewStr-Script+n; strncpy(newScr2, Script, n); strcpy(&newScr2[n], "float3 TNormal : NORMAL;\n"); strcpy(&newScr2[n+len], &Script[n]); delete [] Script; Script = newScr2; break; } } } } } } return Script; } char *CCGVProgram_GL::mfCreateAdditionalVP(CVProgram *pPosVP) { SCGScript *pScript = m_Script; if (!pScript) pScript = mfGenerateScriptVP(pPosVP); if (!pScript) return NULL; const char *scr = pScript->m_Script; int len, n; char *sNewStr = pScript->m_Script; int Mask = m_Insts[m_CurInst].m_Mask; if (Mask & VPVST_CLIPPLANES3) { char *s = strstr(sNewStr, "vertout"); if (s && strstr(s, "TEXCOORD3")) { //m_Flags |= VPFI_NOFAKECLIPPLANE; Mask &= ~VPVST_CLIPPLANES3; } } while (true) { sNewStr = strstr(sNewStr, "return"); if (!sNewStr) { len = strlen(pScript->m_Script)+1; sNewStr = new char[len]; strcpy(sNewStr, pScript->m_Script); return sNewStr; } n = 0; while (sNewStr[n]!=0x20 && sNewStr[n]!=8 && sNewStr[n]!=0xa) {n++;} while (sNewStr[n]==0x20 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;} if (!strncmp(&sNewStr[n], "OUT", 3)) break; sNewStr += n; } n = sNewStr - pScript->m_Script; len = strlen(pScript->m_Script)+1; int lenN = strlen(sAdditionalVP[Mask&7]); int newSize = n+1+lenN; char *newScr = new char [newSize]; strncpy(newScr, scr, n); strcpy(&newScr[n], sAdditionalVP[Mask&7]); if ((Mask & VPVST_NOISE) && !strstr(newScr, "register(c30)")) { sNewStr = newScr; while (true) { sNewStr = strstr(sNewStr, "main"); if (!sNewStr) break; n = 0; while (sNewStr[n]!=0x20 && sNewStr[n]!=8 && sNewStr[n]!=0xa && sNewStr[n] != '(') {n++;} while (sNewStr[n]==0x20 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;} if (sNewStr[n] == '(') { int m = 0; n++; while (true) { if (sNewStr[n]==')') { if (!m) break; m--; } if (sNewStr[n]=='(') m++; n++; } len = strlen(", uniform float4 pg[66] : register(c30)"); int len2 = strlen(newScr)+1; char *newScr2 = new char[len+len2]; n = sNewStr-newScr+n; strncpy(newScr2, newScr, n); strcpy(&newScr2[n], ", uniform float4 pg[66] : register(c30)"); strcpy(&newScr2[n+len], &newScr[n]); delete [] newScr; newScr = newScr2; break; } } } if (!(Mask & VPVST_NOFOG)) { sNewStr = newScr; while (true) { sNewStr = strstr(sNewStr, "vertout"); if (!sNewStr) break; n = 0; while (sNewStr[n]!=0x20 && sNewStr[n]!=9 && sNewStr[n]!=8 && sNewStr[n]!=0xa && sNewStr[n] != '{') {n++;} while (sNewStr[n]==0x20 || sNewStr[n]==9 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;} if (sNewStr[n] == '{') { n++; while (sNewStr[n]==0x20 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;} len = strlen("float FogC : FOG;\n"); int len2 = strlen(newScr)+1; char *newScr2 = new char[len+len2]; n = sNewStr-newScr+n; strncpy(newScr2, newScr, n); strcpy(&newScr2[n], "float FogC : FOG;\n"); strcpy(&newScr2[n+len], &newScr[n]); delete [] newScr; newScr = newScr2; } break; } } if (Mask & VPVST_CLIPPLANES3) { sNewStr = newScr; while (true) { sNewStr = strstr(sNewStr, "main"); if (!sNewStr) break; n = 0; while (sNewStr[n]!=0x20 && sNewStr[n]!=8 && sNewStr[n]!=0xa && sNewStr[n] != '(') {n++;} while (sNewStr[n]==0x20 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;} if (sNewStr[n] == '(') { int m = 0; n++; while (true) { if (sNewStr[n]==')') { if (!m) break; m--; } if (sNewStr[n]=='(') m++; n++; } len = strlen(", uniform float4 ClipPlane"); int len2 = strlen(newScr)+1; char *newScr2 = new char[len+len2]; n = sNewStr-newScr+n; strncpy(newScr2, newScr, n); strcpy(&newScr2[n], ", uniform float4 ClipPlane"); strcpy(&newScr2[n+len], &newScr[n]); delete [] newScr; newScr = newScr2; break; } } sNewStr = newScr; } sNewStr = newScr; while (true) { sNewStr = strstr(sNewStr, "main"); if (!sNewStr) break; n = 0; while (sNewStr[n]!=0x20 && sNewStr[n]!=8 && sNewStr[n]!=0xa && sNewStr[n] != '(') {n++;} while (sNewStr[n]==0x20 || sNewStr[n]==8 || sNewStr[n]==0xa) {n++;} if (sNewStr[n] == '(') { int m = 0; n++; while (true) { if (sNewStr[n]==')') { if (!m) break; m--; } if (sNewStr[n]=='(') m++; n++; } len = strlen(", uniform float4 g_VSCONST_0_025_05_1 : register(c28)"); int len2 = strlen(newScr)+1; char *newScr2 = new char[len+len2]; n = sNewStr-newScr+n; strncpy(newScr2, newScr, n); strcpy(&newScr2[n], ", uniform float4 g_VSCONST_0_025_05_1 : register(c28)"); strcpy(&newScr2[n+len], &newScr[n]); delete [] newScr; newScr = newScr2; break; } } if (Mask & VPVST_TCMASK) { for (int i=0; i<4; i++) { newScr = mfGenerateTCScript(newScr, i); } } if (pScript != m_Script) pScript->Release(); return newScr; } void CCGVProgram_GL::mfCompileParam4f(char *scr, SShader *ef, TArray *Params) { gRenDev->m_cEF.mfCompileCGParam(scr, ef, Params); } void CCGVProgram_GL::mfCompileParamStateMatrix(char *scr, SShader *ef, TArray *Params) { char* name; long cmd; char *params; char *data; enum {eType=1, eName}; static tokenDesc commands[] = { {eType, "Type"}, {eName, "Name"}, {0,0} }; SCGMatrix pr; pr.m_dwBind = 0; while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0) { data = NULL; if (name) data = name; else if (params) data = params; switch (cmd) { case eName: pr.m_Name = data; break; case eType: if (!stricmp(data, "ViewProj")) pr.m_eCGParamType = ECGP_Matr_ViewProj; else if (!stricmp(data, "View")) pr.m_eCGParamType = ECGP_Matr_View; else if (!stricmp(data, "View_I")) pr.m_eCGParamType = ECGP_Matr_View_I; else if (!stricmp(data, "View_T")) pr.m_eCGParamType = ECGP_Matr_View_T; else if (!stricmp(data, "View_IT")) pr.m_eCGParamType = ECGP_Matr_View_IT; else pr.m_eCGParamType = ECGP_Unknown; } } if (pr.m_eCGParamType != ECGP_Unknown && pr.m_Name.GetIndex()) Params->AddElem(pr); } void CCGVProgram_GL::mfCompileVertAttributes(char *scr, SShader *ef) { char* name; long cmd; char *params; char *data; enum {eVertArray=1}; static tokenDesc commands[] = { {eVertArray, "VertArray"}, {0,0} }; while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0) { data = NULL; if (name) data = name; else if (params) data = params; switch (cmd) { case eVertArray: { if (!data || !data[0]) { iLog->Log("Warning: Missing parameters for VertArray in Shader '%s'\n", ef->m_Name.c_str()); break; } gRenDev->m_cEF.mfCompileArrayPointer(m_Pointers, params, ef); } break; } } } bool CCGVProgram_GL::mfCompile(char *scr) { char* name; long cmd; char *params; char *data; enum {eScript=1, eParam4f, eParamStateMatrix, eVS20Only, eVS30Only, eAutoEnumTC, eProjected, eDefaultPos, eNoFog, eNoise, eUnifiedPosScript, eVertAttributes, eMainInput, eSubrScript, eDeclarationsScript, ePositionScript, eCoreScript, eSupportsInstancing, eSupportsMultiLights, eInst_Param4f, eNoSpecular}; static tokenDesc commands[] = { {eScript, "Script"}, {eAutoEnumTC, "AutoEnumTC"}, {eParam4f, "Param4f"}, {eParamStateMatrix, "ParamStateMatrix"}, {eVertAttributes, "VertAttributes"}, {eMainInput, "MainInput"}, {eDeclarationsScript, "DeclarationsScript"}, {ePositionScript, "PositionScript"}, {eCoreScript, "CoreScript"}, {eSubrScript, "SubrScript"}, {eNoFog, "NoFog"}, {eNoise, "Noise"}, {eVS20Only, "VS20Only"}, {eVS30Only, "VS30Only"}, {eProjected, "Projected"}, {eUnifiedPosScript, "UnifiedPosScript"}, {eDefaultPos, "DefaultPos"}, {eNoSpecular, "NoSpecular"}, {eSupportsInstancing, "SupportsInstancing"}, {eSupportsMultiLights, "SupportsMultiLights"}, {eInst_Param4f, "Inst_Param4f"}, {0,0} }; mfFree(); SShader *ef = gRenDev->m_cEF.m_CurShader; while ((cmd = shGetObject (&scr, commands, &name, ¶ms)) > 0) { data = NULL; if (name) data = name; else if (params) data = params; switch (cmd) { case eVertAttributes: mfCompileVertAttributes(params, ef); break; case eMainInput: m_InputParmsScript = mfAddNewScript(name, params); break; case eDeclarationsScript: m_DeclarationsScript = mfAddNewScript(name, params); break; case ePositionScript: if (strchr(params, ';')) m_PosScript = mfAddNewScript(name, params); else { m_PosScript = mfAddNewScript(params, NULL); if (!m_PosScript) m_PosScript = mfAddNewScript("PosCommon", NULL); } break; case eCoreScript: m_CoreScript = mfAddNewScript(name, params); break; case eSubrScript: m_SubroutinesScript = mfAddNewScript(name, params); break; case eParam4f: mfCompileParam4f(params, ef, &m_ParamsNoObj); break; case eInst_Param4f: mfCompileParam4f(params, ef, &m_Params_Inst); break; case eParamStateMatrix: mfCompileParamStateMatrix(params, ef, &m_MatrixObj); break; case eNoFog: m_Flags |= VPFI_NOFOG; break; case eNoSpecular: m_Flags |= VPFI_NOSPECULAR; break; case eNoise: m_Flags |= VPFI_NOISE; break; case eAutoEnumTC: m_Flags |= VPFI_AUTOENUMTC; break; case eSupportsInstancing: m_Flags |= VPFI_SUPPORTS_INSTANCING; break; case eSupportsMultiLights: m_Flags |= VPFI_SUPPORTS_MULTILIGHTS; break; case eProjected: if (gRenDev->GetFeatures() & RFT_HW_ENVBUMPPROJECTED) m_Flags |= VPFI_PROJECTED; break; case eVS20Only: m_Flags |= VPFI_VS20ONLY; if (m_CGProfileType == CG_PROFILE_VP20) { #ifndef WIN64 // NOTE: AMD64 port: find the 64-bit CG runtime m_CGProfileType = cgGLGetLatestProfile(CG_GL_VERTEX); #endif if (SUPPORTS_GL_ARB_vertex_program) m_CGProfileType = CG_PROFILE_ARBVP1; } break; case eVS30Only: m_Flags |= VPFI_VS20ONLY; break; case eDefaultPos: m_Flags |= VPFI_DEFAULTPOS; break; case eUnifiedPosScript: m_Flags |= VPFI_UNIFIEDPOS; break; case eScript: { SAFE_RELEASE(m_Script); m_Script = mfAddNewScript(NULL, data); } break; } } int i; for (i=0; im_eCGParamType == ECGP_Matr_ViewProj) break; } if (i == m_MatrixObj.Num()) { SCGMatrix m; m.m_eCGParamType = ECGP_Matr_ViewProj; m.m_Name = "ModelViewProj"; m_MatrixObj.AddElem(m); m_MatrixObj.Shrink(); } gRenDev->m_cEF.mfCheckObjectDependParams(&m_ParamsNoObj, &m_ParamsObj); return 1; } void CCGVProgram_GL::mfSetVariables(TArray* Vars) { int i; for (i=0; iNum(); i++) { SCGParam4f *p = &Vars->Get(i); if (p->m_nComponents > 1) { float matr[16][4]; int nLast = i+p->m_nComponents; assert(nLast <= Vars->Num()); int n = 0; for (; iGet(i); float *v = Param->mfGet(); matr[n][0] = v[0]; matr[n][1] = v[1]; matr[n][2] = v[2]; matr[n][3] = v[3]; } i--; mfParameter(p, &matr[0][0], p->m_nComponents); } else { float *v = p->mfGet(); mfParameter4f(p, v); } } } void CCGVProgram_GL::mfSetVariables(bool bObj, TArray* Parms) { if (m_Insts[m_CurInst].m_dwHandle <= 0) return; //PROFILE_FRAME(Shader_VShadersParms); if (!bObj) { if (m_ParamsNoObj.Num()) mfSetVariables(&m_ParamsNoObj); if (m_Insts[m_CurInst].m_ParamsNoObj) mfSetVariables(m_Insts[m_CurInst].m_ParamsNoObj); } else { if (m_ParamsObj.Num()) mfSetVariables(&m_ParamsObj); if (m_Insts[m_CurInst].m_ParamsObj) mfSetVariables(m_Insts[m_CurInst].m_ParamsObj); } if (Parms) mfSetVariables((TArray *)Parms); } void CCGVProgram_GL::mfSetPointers(int nFlags) { int nType = 0; if (nFlags & VPF_SETPOINTERSFORPASS) nType = 1; for (int i=0; imfSet(nType); } } /* returns a random floating point number between 0.0 and 1.0 */ static float frand() { return (float) (rand() / (float) RAND_MAX); } /* returns a random floating point number between -1.0 and 1.0 */ static float sfrand() { return (float) (rand() * 2.0f/ (float) RAND_MAX) - 1.0f; } void CCGVProgram_GL::mfGetSrcFileName(char *srcname, int nSize) { strncpy(srcname, gRenDev->m_cEF.m_HWPath, nSize); strncat(srcname, "Declarations/CGVShaders/", nSize); strncat(srcname, m_Name.c_str(), nSize); strncat(srcname, ".crycg", nSize); } void CCGVProgram_GL::mfGetDstFileName(char *dstname, int nSize) { char *type; if (m_Flags & VPFI_AUTOENUMTC) type = "GL_Auto"; else if (m_CGProfileType == CG_PROFILE_VP20) type = "NV"; else if (m_CGProfileType == CG_PROFILE_ARBVP1) type = "ARB"; else type = "Unknown"; char *fog; if (m_Insts[m_CurInst].m_Mask & VPVST_FOGGLOBAL) fog = "Fog"; else if (m_Insts[m_CurInst].m_Mask & VPVST_NOFOG) fog = "NoFog"; char *cp; if (m_Insts[m_CurInst].m_Mask & VPVST_CLIPPLANES3) cp = "CP"; else cp = "NoCP"; char *pr = ""; if (m_Flags & VPFI_PROJECTED) pr = "Proj"; strncpy(dstname, gRenDev->m_cEF.m_ShadersCache, nSize); strncat(dstname, "CGVShaders/", nSize); strncat(dstname, m_Name.c_str(), nSize); strncat(dstname, "$", nSize); strncat(dstname, type, nSize); strncat(dstname, "$", nSize); strncat(dstname, fog, nSize); strncat(dstname, "$", nSize); strncat(dstname, cp, nSize); if (pr[0]) { strncat(dstname, "$", nSize); strncat(dstname, pr, nSize); } strncat(dstname, "#", nSize); strncat(dstname, m_Insts[m_CurInst].m_PosScriptName.c_str(), nSize); for (int i=0; i<4; i++) { char str[64]; if (m_Insts[m_CurInst].m_Mask & (VPVST_TCM0<GetFeatures() & RFT_HW_PS30) m_CGProfileType = CG_PROFILE_ARBVP2; else if (gRenDev->GetFeatures() & RFT_HW_PS20) m_CGProfileType = VS20Profile; else m_CGProfileType = CG_PROFILE_VP20; } else if (m_Flags & VPFI_VS20ONLY) { if (gRenDev->GetFeatures() & RFT_HW_PS20) m_CGProfileType = VS20Profile; else m_CGProfileType = CG_PROFILE_VP20; } else if (SUPPORTS_GL_NV_vertex_program) m_CGProfileType = CG_PROFILE_VP20; else if (SUPPORTS_GL_ARB_vertex_program) m_CGProfileType = VS20Profile; if (m_CGProfileType == CG_PROFILE_VP20 && !SUPPORTS_GL_NV_vertex_program) return false; if (m_CGProfileType == CG_PROFILE_ARBVP1 && !SUPPORTS_GL_ARB_vertex_program) return false; if (m_Insts[m_CurInst].m_Mask & (VPVST_INSTANCING_NOROT | VPVST_INSTANCING_ROT)) { if (m_CGProfileType < CG_PROFILE_ARBVP1) m_CGProfileType = VS20Profile; } char strVer[128]; char strVer0[128]; sprintf(strVer, "//CGVER%.1f\n", CG_VP_CACHE_VER); bool bCreate = false; char namesrc[256]; char namedst[256]; char namedst1[256]; FILETIME writetimesrc,writetimedst; FILE *statussrc, *statusdst; statussrc = NULL; statusdst = NULL; mfGetSrcFileName(namesrc, 256); CCGVProgram_GL *pVP = (CCGVProgram_GL *)pPosVP; mfGetDstFileName(namedst, 256); StripExtension(namedst, namedst1); AddExtension(namedst1, ".cgasm"); statusdst = iSystem->GetIPak()->FOpen(namedst1, "r"); if (statusdst == NULL) { if (CRenderer::CV_r_shadersprecache == 2) bCreate = true; else { statusdst = iSystem->GetIPak()->FOpen(namedst, "r"); if (statusdst == NULL) bCreate = true; else { statussrc = iSystem->GetIPak()->FOpen(namesrc, "r"); writetimesrc = iSystem->GetIPak()->GetModificationTime(statussrc); writetimedst = iSystem->GetIPak()->GetModificationTime(statusdst);; if (CompareFileTime(&writetimesrc, &writetimedst) != 0) bCreate = true; iSystem->GetIPak()->FGets(strVer0, 128, statusdst); if (strcmp(strVer, strVer0)) bCreate = true; iSystem->GetIPak()->FClose(statussrc); } } } else strcpy(namedst, namedst1); create: if (bCreate) { char *scr; scr = mfCreateAdditionalVP(pPosVP); const char *code = mfLoadCG(scr); delete [] scr; if (m_CGProfileType == CG_PROFILE_ARBVP1) { char *cd = (char *)code; while (cd) { cd = (char*)strstr(code, "program.local"); if (cd) { memcpy(cd, " program.env", 13); cd += 13; } } } if (code) { FILE *fp = fopen(namedst, "wb"); if (fp) { fputs(strVer, fp); fputs(code, fp); fclose(fp); } HANDLE hdst = CreateFile(namedst,GENERIC_WRITE,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_FLAG_SEQUENTIAL_SCAN,NULL); FILE *hsrc = iSystem->GetIPak()->FOpen(namesrc, "r"); writetimesrc = iSystem->GetIPak()->GetModificationTime(hsrc); SetFileTime(hdst,NULL,NULL,&writetimesrc); iSystem->GetIPak()->FClose(hsrc); CloseHandle(hdst); delete [] code; } else { #ifdef WIN64 iLog->LogError ("\002 Can't create CG vertex program '%s' (cache name: %s): NO CG Runtime in 64-bit version", m_Name.c_str(), namedst); #endif m_Insts[m_CurInst].m_dwHandle = 0; } statusdst = iSystem->GetIPak()->FOpen(namedst, "r"); } if (!statusdst) return false; else { iSystem->GetIPak()->FSeek(statusdst, 0, SEEK_END); int len = iSystem->GetIPak()->FTell(statusdst); iSystem->GetIPak()->FSeek(statusdst, 0, SEEK_SET); char *pbuf = new char [len+1]; iSystem->GetIPak()->FGets(strVer0, 128, statusdst); len = iSystem->GetIPak()->FRead(pbuf, 1, len, statusdst); pbuf[len] = 0; iSystem->GetIPak()->FClose(statusdst); statusdst = NULL; if (!bCreate && (m_Flags & PSFI_AUTOENUMTC)) { if (strstr(pbuf, "!!ARBvp1.0")) { if (!SUPPORTS_GL_ARB_vertex_program) { bCreate = true; goto create; } m_CGProfileType = CG_PROFILE_ARBVP1; } else { if (!SUPPORTS_GL_NV_vertex_program) { bCreate = true; goto create; } m_CGProfileType = CG_PROFILE_VP20; } } RemoveCR(pbuf); mfLoad(pbuf); // parse variables and constants from CG object code /*if (m_CGProfileType == CG_PROFILE_ARBVP1) { char *scr = pbuf; char *token = strstr(scr, "PARAM"); while (token) { int n = 0; while (token[n]!=0x20 && token[n]!=8) { n++; } while (token[n]==0x20 || token[n]==8) { n++; } token += n; if (token[0] == 'c') { int nBind = atoi(&token[1]); n = 0; while (token[n]!=0x20 && token[n]!=8) { n++; } while (token[n]==0x20 || token[n]==8) { n++; } token += n; if (token[0] == '=') { n = 1; while (token[n]==0x20 || token[n]==8) { n++; } token += n; if (token[0] == '{') { float v[4]; n = sscanf(&token[1], "%f, %f, %f, %f", &v[0], &v[1], &v[2], &v[3]); if (n == 4) { if (!m_Insts[m_CurInst].m_BindConstants) m_Insts[m_CurInst].m_BindConstants = new TArray; SCGBindConst cgp; cgp.m_dwBind = nBind; cgp.m_nComponents = 1; cgp.m_Val[0] = v[0]; cgp.m_Val[1] = v[1]; cgp.m_Val[2] = v[2]; cgp.m_Val[3] = v[3]; m_Insts[m_CurInst].m_BindConstants->AddElem(cgp); } } } } token = strstr(token, "PARAM"); } }*/ int nComps = 1; char *scr = pbuf; char *token = strtok(scr, "#"); TArray FoundNames; int i; while (token) { if (!strncmp(token, "const", 5)) { token += 5; char *szhReg = sGetText(&token); char *szEqual = sGetText(&token); char *szF0 = sGetText(&token); char *szF1 = sGetText(&token); char *szF2 = sGetText(&token); char *szF3 = sGetText(&token); if (!m_Insts[m_CurInst].m_BindConstants) m_Insts[m_CurInst].m_BindConstants = new TArray; SCGBindConst cgp; cgp.m_nComponents = 1; cgp.m_Val[0] = (float)atof(szF0); cgp.m_Val[1] = (float)atof(szF1); cgp.m_Val[2] = (float)atof(szF2); cgp.m_Val[3] = (float)atof(szF3); cgp.m_dwBind = atoi(&szhReg[2]); m_Insts[m_CurInst].m_BindConstants->AddElem(cgp); } else if (!strncmp(token, "var", 3)) { token += 3; char *szType = sGetText(&token); char *szName = sGetText(&token); int n = 0; if (szName) { char *s = strchr(szName, '['); if (s) s[0] = 0; int i; for (i=0; i; SCGBind cgp; cgp.m_nComponents = nComps; cgp.m_Name = szName; cgp.m_dwBind = atoi(&szhReg[2]); FoundNames[n].nId = m_Insts[m_CurInst].m_BindVars->Num(); FoundNames[n].nComponents = nComps; m_Insts[m_CurInst].m_BindVars->AddElem(cgp); } } token = strtok(NULL, "#"); } SAFE_DELETE_ARRAY(pbuf); for (i=0; i= 0) m_Insts[m_CurInst].m_BindVars->Get(FoundNames[i].nId).m_nComponents = FoundNames[i].nComponents; } } mfUnbind(); if (!m_bCreateNoise) { m_bCreateNoise = true; // create a perlin noise permuation table vec4_t c[32*2+2]; int i; // want reproducable behaviour for debug //srand(1); for(i=0; i<32; i++) { c[i][3] = (float)i; Vec3d v; v[0] = frand(); v[1] = frand(); v[2] = frand(); v.Normalize(); c[i][0] = v[0]; c[i][1] = v[1]; c[i][2] = v[2]; } for(i=0; i<32; i++) { // choose two entries at random and swap int j = (rand() >> 4) & 31; // lower bits of rand() are bogus sometimes Exchange (c[j][3], c[i][3]); c[i+32][0] = c[i][0]; c[i+32][1] = c[i][1]; c[i+32][2] = c[i][2]; } if (m_CGProfileType == CG_PROFILE_ARBVP1) { for(i=0; i<64; i++) { glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 30+i, &c[i][0]); } glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 30+i, &c[0][0]); glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 30+i+1, &c[1][0]); glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, VSCONST_0_025_05_1, 0, 0.25f, 0.5f, 1.0f); } else { for(i=0; i<64; i++) { glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30+i, &c[i][0]); } glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30+i, &c[0][0]); glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30+i+1, &c[1][0]); glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, VSCONST_0_025_05_1, 0, 0.25f, 0.5f, 1.0f); } } } if (!m_Insts[m_CurInst].m_dwHandle) return false; return true; } void CCGVProgram_GL::mfSetGlobalParams() { vec4_t v; int n; CGLRenderer *r = gcpOGL; if (!(r->m_Features & RFT_HW_VS)) return; v[0] = 0; v[1] = 0.25f; v[2] = 0.5f; v[3] = 1.0f; n = VSCONST_0_025_05_1; //if (m_CurParams[n][0] != v[0] || m_CurParams[n][1] != v[1] || m_CurParams[n][2] != v[2] || m_CurParams[n][3] != v[3]) { m_CurParams[n][0] = v[0]; m_CurParams[n][1] = v[1]; m_CurParams[n][2] = v[2]; m_CurParams[n][3] = v[3]; if (SUPPORTS_GL_ARB_vertex_program) glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, n, m_CurParams[n]); else glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, n, m_CurParams[n]); } if ((gRenDev->m_Features & RFT_HW_HDR) || (r->m_Features & RFT_HW_PS30)) { n = PSCONST_HDR_FOGCOLOR; //if (m_CurParams[n][0] != v[0] || m_CurParams[n][1] != v[1] || m_CurParams[n][2] != v[2] || m_CurParams[n][3] != v[3]) { m_CurParams[n][0] = r->m_FS.m_FogColor[0]; m_CurParams[n][1] = r->m_FS.m_FogColor[1]; m_CurParams[n][2] = r->m_FS.m_FogColor[2]; m_CurParams[n][3] = r->m_FS.m_FogColor[3]; if (SUPPORTS_GL_ARB_fragment_program) glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, n, m_CurParams[n]); } } } bool CCGVProgram_GL::mfSet(bool bEnable, SShaderPassHW *slw, int nFlags) { //PROFILE_FRAME(Shader_VShaders); int Mask; CGLRenderer *rd = gcpOGL; if (!bEnable) { #ifdef DO_RENDERLOG if (CRenderer::CV_r_log == 4) rd->Logv(SRendItem::m_RecurseLevel, "--- Reset CGVProgram \"%s\"\n", m_Name.c_str()); #endif mfDisable(); rd->m_RP.m_PersFlags &= ~RBPF_VSNEEDSET; } else { if ((m_Flags & VPFI_NOFOG) || !(rd->m_Features & RFT_FOGVP) || !rd->m_FS.m_bEnable || !CRenderer::CV_r_vpfog) Mask = VPVST_NOFOG; else Mask = VPVST_FOGGLOBAL; if (rd->m_RP.m_ClipPlaneEnabled == 1) Mask |= VPVST_CLIPPLANES3; Mask |= (rd->m_RP.m_FlagsModificators & VPVST_TCMASK); CVProgram *pPosVP = this; if (m_Flags & VPFI_UNIFIEDPOS) { CVProgram *pVP = NULL; if (rd->m_RP.m_pRE && rd->m_RP.m_pRE->m_LastVP) pVP = rd->m_RP.m_pRE->m_LastVP; else if (gRenDev->m_RP.m_RendPass) pVP = rd->m_RP.m_LastVP; else if (gRenDev->m_RP.m_pShader->m_DefaultVProgram) pVP = rd->m_RP.m_pShader->m_DefaultVProgram; if (pVP && pVP->m_bCGType) { pPosVP = pVP; if (pVP->m_Flags & VPFI_NOISE) Mask |= VPVST_NOISE; } } int Type = mfGetCGInstanceID(Mask, pPosVP); #ifdef DO_RENDERLOG if (CRenderer::CV_r_log >= 3) rd->Logv(SRendItem::m_RecurseLevel, "--- Set CGVProgram \"%s\", Mask: 0x%x (%d Type)\n", m_Name.c_str(), m_nMaskGen, Mask); #endif if ((int)m_Insts[Type].m_dwHandle == -1) { m_LastTypeVP = Mask; return false; } if (!m_Insts[Type].m_dwHandle) { rd->m_RP.m_CurVP = this; if (!mfActivate(pPosVP)) { m_Insts[Type].m_dwHandle = -1; return false; } m_LastVP = NULL; } if (m_Frame != rd->m_nFrameUpdateID) { m_Frame = rd->m_nFrameUpdateID; rd->m_RP.m_PS.m_NumVShaders++; } if (m_LastVP != this || m_LastTypeVP != Mask) { m_LastVP = this; m_LastTypeVP = Mask; mfBind(); } rd->m_RP.m_PersFlags |= RBPF_VSNEEDSET; if (nFlags & (VPF_SETPOINTERSFORSHADER | VPF_SETPOINTERSFORPASS)) mfSetPointers(nFlags); if (!(nFlags & VPF_DONTSETMATRICES)) mfSetStateMatrices(); if (!(m_Flags & VPFI_UNIFIEDPOS)) rd->m_RP.m_LastVP = this; } return true; } #ifdef WIN64 #pragma warning( pop ) //AMD Port #endif