/*============================================================================= D3DCGPShader.h : Direct3D8 CG pixel shaders interface declaration. Copyright 1999 K&M. All Rights Reserved. Revision history: * Created by Honitch Andrey =============================================================================*/ #ifndef __D3DCGPSHADER_H__ #define __D3DCGPSAHDER_H__ #ifndef _XBOX #include "cg\cgD3D8.h" #endif #include "D3DPShaders.h" class CCGPShader_D3D : public CPShader { uint m_Flags; SCGScript *m_Script; SCGScript *m_DeclarationsScript; SCGScript *m_CoreScript; SCGScript *m_InputParmsScript; TArray m_Params; int m_CurInst; #ifndef _XBOX CGprofile m_CGProfileType; #endif struct SCGInstance { int m_Mask; TArray *m_Params; TArray *m_BindConstants; TArray *m_BindVars; union { #ifndef _XBOX CGprogram m_CGProgram; #endif int m_dwHandle; }; }; TArray m_Insts; public: virtual int Size() { return 0; } #ifndef _XBOX void mfSaveCGFile(const char *scr) { char name[128]; sprintf(name, "%s.cg", m_Name.c_str()); FILE *fp = fopen(name, "w"); fprintf(fp, scr); fclose (fp); } static void mfCgErrorCallback() { CGerror error = cgGetError(); // Recall that cgGetError() removes the error from the stack error, so you won't be able to check it later on const char* str = cgD3D8TranslateCGerror(error); CCGPShader_D3D *pPS = (CCGPShader_D3D *)gRenDev->m_RP.m_CurPS; iLog->Log("WARNING: CCGPShader_D3D::mfError: (CGError: '%s' in CG program '%s')\n", str, pPS->m_Name.c_str()); if (error == cgD3D8Failed) { HRESULT hres = cgD3D8GetLastError(); const char* errStr = cgD3D8TranslateHRESULT(hres); iLog->Log("WARNING: CCGPShader_D3D::mfError: (D3DError: '%s' in CG program '%s')\n", errStr, pPS->m_Name.c_str()); } else if (error == cgD3D8DebugTrace) bool debugTrace = true; else bool otherError = true; if (gRenDev->m_RP.m_CurPS && gRenDev->m_RP.m_CurPS->mfGetCurScript()) { pPS->mfSaveCGFile(gRenDev->m_RP.m_CurPS->mfGetCurScript()); } } #endif CCGPShader_D3D() { mfInit(); #ifndef _XBOX m_CGProfileType = cgD3D8GetLatestPixelProfile(); #endif } void mfInit() { #ifndef _XBOX if (!gcpRendD3D->m_CGContext) { cgD3D8SetDevice(gcpRendD3D->mfGetD3DDevice()); gcpRendD3D->m_CGContext = cgCreateContext(); assert(gcpRendD3D->m_CGContext); cgSetErrorCallback(mfCgErrorCallback); #ifdef _DEBUG cgD3D8EnableDebugTracing(true); #endif } #endif m_CurScript = NULL; m_CurInst = -1; m_Flags = 0; m_Script = NULL; m_CoreScript = NULL; m_InputParmsScript = NULL; m_DeclarationsScript = NULL; m_bCGType = true; } void mfFree(); void mfGetSrcFileName(char *srcname); void mfGetDstFileName(char *dstname, SCGScript *pPosScr); void mfUnbind() { gcpRendD3D->mfGetD3DDevice()->SetPixelShader(NULL); } void mfBind() { HRESULT hr; if (m_Insts[m_CurInst].m_dwHandle) { hr = gcpRendD3D->mfGetD3DDevice()->SetPixelShader(m_Insts[m_CurInst].m_dwHandle); if (FAILED(hr)) return; } if (m_Insts[m_CurInst].m_BindConstants) { int i; for (i=0; iNum(); i++) { SCGBindConst *p = &m_Insts[m_CurInst].m_BindConstants->Get(i); gcpRendD3D->mfGetD3DDevice()->SetPixelShaderConstant(p->m_dwBind, &p->m_Val[0], 1); } } } int mfGetCGInstanceID(int Num) { SCGInstance *cgc; if (m_CurInst >= 0 && m_Insts.Num() > m_CurInst) { cgc = &m_Insts[m_CurInst]; if (cgc->m_Mask == Num) { return m_CurInst; } } int i; for (i=0; im_Mask == Num) { m_CurInst = i; return i; } } SCGInstance cg; cg.m_Mask = Num; cg.m_BindConstants = NULL; cg.m_BindVars = NULL; cg.m_dwHandle = 0; #ifndef _XBOX cg.m_CGProgram = NULL; #endif cg.m_Params = NULL; m_Insts.AddElem(cg); m_CurInst = m_Insts.Num()-1; return m_CurInst; } #ifndef _XBOX const char *mfGetObjectCode(int Num) { CGprogram pi = NULL; if (m_Insts[m_CurInst].m_CGProgram && (int)m_Insts[m_CurInst].m_CGProgram != -1) pi = m_Insts[m_CurInst].m_CGProgram; else { for (int i=0; im_CGContext, CG_SOURCE, prog_text, m_CGProfileType, "main", profileOpts); CGerror err = cgGetError(); if (err != CG_NO_ERROR) { iLog->Log("Couldn't create CG pixel program '%s' (%s)", m_Name.c_str(), cgGetErrorString(err)); mfSaveCGFile(prog_text); return NULL; } if (!m_Insts[m_CurInst].m_CGProgram) { iLog->Log("Couldn't find function '%s' in CG program '%s'", "main", m_Name.c_str()); return NULL; } // Assemble the shader if (FAILED(cgD3D8LoadProgram(m_Insts[m_CurInst].m_CGProgram, false, 0, 0, NULL))) { iLog->Log("Couldn't load CG vertex program '%s'", m_Name.c_str()); return NULL; } m_CurScript = NULL; if (m_Insts[m_CurInst].m_CGProgram) { const char *code = mfGetObjectCode(-1); return code; } return NULL; } #endif void mfLoad(const char *prog_text) { // Load and create vertex shader HRESULT hr; #ifdef _XBOX LPXGBUFFER pCode; LPXGBUFFER pBuffer = NULL; hr = XGAssembleShader(m_Name.c_str(), prog_text, strlen(prog_text), 0, NULL, &pCode, &pBuffer, NULL, NULL, NULL, 0); #else LPD3DXBUFFER pCode; LPD3DXBUFFER pBuffer = NULL; hr = D3DXAssembleShader(prog_text, strlen(prog_text), 0, NULL, &pCode, &pBuffer); #endif if (FAILED(hr)) { iLog->Log("WARNING: CCGPShader_D3D::mfLoad: Could not assemble vertex shader '%s' (%s)\n", m_Name.c_str(), gcpRendD3D->D3DError(hr)); if( pBuffer != NULL) { TCHAR* pstr; TCHAR strOut[4096]; TCHAR* pstrOut; // Need to replace \n with \r\n so edit box shows newlines properly pstr = (TCHAR*)pBuffer->GetBufferPointer(); strOut[0] = '\0'; pstrOut = strOut; for( int i = 0; i < 4096; i++ ) { if( *pstr == '\n' ) *pstrOut++ = '\r'; *pstrOut = *pstr; if( *pstr == '\0' ) break; if( i == 4095 ) *pstrOut = '\0'; pstrOut++; pstr++; } // remove any blank lines at the end while( strOut[lstrlen(strOut) - 1] == '\n' || strOut[lstrlen(strOut) - 1] == '\r' ) { strOut[lstrlen(strOut) - 1] = '\0'; } iLog->Log("WARNING: CCGPShader_D3D::mfLoad: Shader script error (%s)\n", strOut); SAFE_RELEASE( pBuffer ); } } #ifndef _XBOX hr = gcpRendD3D->mfGetD3DDevice()->CreatePixelShader((DWORD*)pCode->GetBufferPointer(), (DWORD*)&m_Insts[m_CurInst].m_dwHandle); #else hr = gcpRendD3D->mfGetD3DDevice()->CreatePixelShader((D3DPIXELSHADERDEF*)pCode->GetBufferPointer(), (DWORD*)&m_Insts[m_CurInst].m_dwHandle); #endif if (FAILED(hr)) { iLog->Log("CCGPShader_D3D::mfLoad: Could not create vertex shader '%s' (%s)\n", m_Name.c_str(), gcpRendD3D->D3DError(hr)); return; } } void mfParameter(SCGParam *ParamBind, const float *v, int nComps) { if (!ParamBind->m_dwBind) { if (m_Insts[m_CurInst].m_BindVars) { int i; for (i=0; iNum(); i++) { SCGBind *p = &m_Insts[m_CurInst].m_BindVars->Get(i); if (p->m_Name == ParamBind->m_Name) { assert(p->m_nComponents <= nComps); ParamBind->m_dwBind = p->m_dwBind; if (ParamBind->m_dwBind == 0) ParamBind->m_dwBind = 65536; ParamBind->m_nBindComponents = p->m_nComponents; break; } } if (i == m_Insts[m_CurInst].m_BindVars->Num()) ParamBind->m_dwBind = -1; } else ParamBind->m_dwBind = -1; if (ParamBind->m_dwBind == -1) return; } if (ParamBind->m_dwBind == 65536) gcpRendD3D->mfGetD3DDevice()->SetPixelShaderConstant(0, v, nComps); else gcpRendD3D->mfGetD3DDevice()->SetPixelShaderConstant(ParamBind->m_dwBind, v, nComps); } void mfParameter4f(SCGParam *ParamBind, const vec4_t v) { mfParameter(ParamBind, v, 1); } void mfDel() { if(m_Insts[m_CurInst].m_dwHandle && (int)m_Insts[m_CurInst].m_dwHandle != -1) { if (m_Insts[m_CurInst].m_BindConstants) delete m_Insts[m_CurInst].m_BindConstants; if (m_Insts[m_CurInst].m_BindVars) delete m_Insts[m_CurInst].m_BindVars; if (m_Insts[m_CurInst].m_Params) delete m_Insts[m_CurInst].m_Params; if (m_Insts[m_CurInst].m_dwHandle) { gcpRendD3D->mfGetD3DDevice()->DeletePixelShader(m_Insts[m_CurInst].m_dwHandle); m_Insts[m_CurInst].m_dwHandle = 0; } } m_Insts[m_CurInst].m_dwHandle = 0; } bool mfIsValid(int Num) const { return (m_Insts[Num].m_dwHandle != 0); } SCGScript *mfGenerateScriptVP(); void mfSetVariables(TArray* Vars); public: char *mfCreateAdditionalVP(); void mfCompileParam4f(char *scr, SShader *ef, TArray *Params, int nLights); bool mfActivate() { return false; } public: virtual ~CCGPShader_D3D() {}; virtual bool mfCompile(char *scr) { return false; } virtual bool mfSet(bool bStat, int nSetPointers=1) { return false; } virtual void mfSetVariables(TArray* Vars) {} virtual void mfReset() {} virtual const char *mfGetCurScript() { return m_CurScript; } virtual bool mfIsCombiner() { return false; } virtual void mfEnable() {} virtual void mfDisable() {} static SCGScript *mfAddNewScript(const char *Name, const char *Script) { int i; if (Name) { CName nm = CName(Name); if (nm.GetIndex()) { for (i=0; im_Name.GetIndex()) continue; if (nm == scr->m_Name) { if (!Script || stricmp(Script, scr->m_Script) == 0) return scr; delete [] scr->m_Script; break; } } } } if (!Script) { if (Name) iLog->Log("Error: CCGPShader_GL::mfAddNewScript: Couldn't find CG script for name '%s'", Name); return NULL; } SCGScript *scr = new SCGScript; if (Name) scr->m_Name = CName(Name, eFN_Add); int len = strlen(Script)+1; scr->m_Script = new char[len]; strcpy(scr->m_Script, Script); if (Name) m_CGScripts.AddElem(scr); return scr; } static void mfDeleteSharedScripts() { int i; for (i=0; im_Script); delete scr; m_CGScripts[i] = NULL; } } const char *m_CurScript; static TArray m_CGScripts; }; #endif // __D3DCGPSHADER_H__