/* * * Copyright (c) 2002, NVIDIA Corporation. * * * * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * of your agreement to the following terms, and your use, installation, * modification or redistribution of this NVIDIA software constitutes * acceptance of these terms. If you do not agree with these terms, please do * not use, install, modify or redistribute this NVIDIA software. * * * * In consideration of your agreement to abide by the following terms, and * subject to these terms, NVIDIA grants you a personal, non-exclusive license, * under NVIDIA’s copyrights in this original NVIDIA software (the "NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA * Software, with or without modifications, in source and/or binary forms; * provided that if you redistribute the NVIDIA Software, you must retain the * copyright notice of NVIDIA, this notice and the following text and * disclaimers in all such redistributions of the NVIDIA Software. Neither the * name, trademarks, service marks nor logos of NVIDIA Corporation may be used * to endorse or promote products derived from the NVIDIA Software without * specific prior written permission from NVIDIA. Except as expressly stated * in this notice, no other rights or licenses express or implied, are granted * by NVIDIA herein, including but not limited to any patent rights that may be * infringed by your derivative works or by other works in which the NVIDIA * Software may be incorporated. No hardware is licensed hereunder. * * * * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * * * * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef _cg_deprecated_api_h #define _cg_deprecated_api_h // Set up for either Win32 import/export/lib. #ifndef CGDLL_API #ifdef WIN32 #ifdef CGDLL_EXPORTS #define CGDLL_API __declspec(dllexport) #elif defined (CG_LIB) #define CGDLL_API #else #define CGDLL_API __declspec(dllimport) #endif #else #define CGDLL_API #endif #endif /*************************************************************************/ /*** CG Run-Time Library API ***/ /*************************************************************************/ /*************************************************************************/ /*** Data types and structures ***/ /*************************************************************************/ #ifdef __cplusplus extern "C" { #endif typedef enum { # define CG_ERROR_MACRO(code, enum_name, new_enum_name, message) \ cg##enum_name = code, # include } cgError; typedef struct { /* Opaque structure */ void *Data; } cgContext; typedef struct { /* Opaque structure */ void *Data; } cgProgramIter; typedef struct { /* Opaque structure */ void *Data; } cgBindIter; typedef enum { cgUnknownValueType, cgTypeStartEnum = 1024, # define CG_DATATYPE_MACRO(name, compiler_name, enum_name, ncols, nrows) \ cg##name##ValueType, #include } cgValueType; typedef enum { cgConstParam, cgUniformParam, cgConnectorMemberParam, cgVaryingParam = cgConnectorMemberParam, cgTexObjParam, cgAnyParam, cgUndefinedParam, } cgParamType; typedef enum { # define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,\ enum_int,addressable,param_type) \ cgBind##name = enum_int, #include cgBindUndefined } cgBindLocation; typedef enum { cgProfileStart = 6144, CG_PROFILE_UNKNOWN, cgUnknownProfile = CG_PROFILE_UNKNOWN, # define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \ cg##name##Profile = int_id, # include "Cg/cg_profiles.h" cgNProfiles, } cgProfileType; /*************************************************************************/ /*** Function Prototypes ***/ /*************************************************************************/ /*******************************************************************/ /*** cg Misc Functions ****/ /*******************************************************************/ CGDLL_API void cgCleanup(void); /* This will probably be deprecated in future releases */ CGDLL_API void cgSetCompilerExe(const char *exe); CGDLL_API const char *cgErrorMsg(cgError error); /*******************************************************************/ /*** cgContext Functions ****/ /*******************************************************************/ CGDLL_API cgContext *cgCreateContext(void); CGDLL_API void cgFreeContext(cgContext *context); CGDLL_API cgError cgAddProgram(cgContext *context, const char *text, cgProfileType profile, const char *entry); CGDLL_API cgError cgAddProgramFromFile(cgContext *context, const char *filename, cgProfileType profile, const char *entry); CGDLL_API cgError cgAddProgramArgs(cgContext *context, const char *text, cgProfileType profile, const char *entry, int nargs, const char **args); CGDLL_API cgError cgAddProgramFromFileArgs(cgContext *context, const char *filename, cgProfileType profile, const char *entry, int nargs, const char **args); CGDLL_API cgError cgAddPrecompiledProgram(cgContext *context, const char *text, cgProfileType profile, const char *entry); CGDLL_API cgError cgAddPrecompiledProgramFromFile(cgContext *context, const char *filename, cgProfileType profile, const char *entry); CGDLL_API const char *cgGetLastListing(cgContext *context); /*******************************************************************/ /*** cgProgram Functions ***/ /*******************************************************************/ CGDLL_API cgProgramIter *cgGetNextProgram(cgContext *context, cgProgramIter *iter); CGDLL_API cgProgramIter *cgProgramByName(cgContext *context, const char *name); CGDLL_API cgProgramIter *cgGetLastProgram(cgContext *context); CGDLL_API void cgFreeProgramIter(cgProgramIter *program); CGDLL_API const char *cgGetProgramName(const cgProgramIter *program); CGDLL_API cgProfileType cgGetProgramProfile(const cgProgramIter *program); CGDLL_API const char *cgGetProgramObjectCode(const cgProgramIter *program); /*******************************************************************/ /*** Parameter and Binding Functions ****/ /*******************************************************************/ CGDLL_API cgBindIter *cgGetNextBind(cgProgramIter *program, cgBindIter *iter); CGDLL_API cgBindIter *cgGetBindByName(cgProgramIter *program, const char *parameter_name); CGDLL_API cgBindIter *cgDuplicateBindIter(cgBindIter *bind); CGDLL_API void cgFreeBindIter(cgBindIter *iter); CGDLL_API const char *cgGetBindParamName(const cgBindIter *bind); CGDLL_API cgParamType cgGetBindParamType(const cgBindIter *bind); CGDLL_API cgBindLocation cgGetBindLocation(const cgBindIter *bind); CGDLL_API unsigned long cgGetBindAddress(const cgBindIter *bind); CGDLL_API cgValueType cgGetBindValueType(const cgBindIter *bind, int *array_size); #ifdef __cplusplus } #endif #endif