#include "RenderPCH.h" /* #include "RendElement.h" #include "CRETriMeshAdditionalShadow.h" ////////////////////////////////////////////////////////////////////// void CRETriMeshAdditionalShadow::mfPrepare() { gRenDev->EF_CheckOverflow(0, 0, this); gRenDev->m_RP.m_DynLMask |= m_DynMask; gRenDev->m_RP.m_pRE = this; gRenDev->m_RP.m_RendNumIndices = 0; gRenDev->m_RP.m_RendNumVerts = 0; } */