#include "RenderPCH.h" #include "RendElement.h" #if !defined(LINUX) void CREFlashBang::mfPrepare() { gRenDev->EF_CheckOverflow(0, 0, this); gRenDev->m_RP.m_FlagsPerFlush |= RBSI_DRAWAS2D; gRenDev->m_RP.m_pRE = this; gRenDev->m_RP.m_RendNumIndices = 0; gRenDev->m_RP.m_RendNumVerts = 0; } #endif // !defined(LINUX)