#include "RenderPCH.h" #include "RendElement.h" void CREDummy::mfPrepare() { gRenDev->EF_CheckOverflow(0, 0, this); gRenDev->m_RP.m_pRE = this; gRenDev->m_RP.m_RendNumIndices = 0; gRenDev->m_RP.m_RendNumVerts = 0; } bool CREDummy::mfDraw(SShader *ef, SShaderPass *sfm) { return true; }