//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: trackviewundo.h // Version: v1.00 // Created: 30/8/2002 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __trackviewundo_h__ #define __trackviewundo_h__ #if _MSC_VER > 1000 #pragma once #endif struct IAnimTrack; struct IAnimNode; /** Undo object stored when track is modified. */ class CUndoTrackObject : public IUndoObject { public: CUndoTrackObject( IAnimTrack *track ); protected: virtual int GetSize() { return sizeof(*this); } virtual const char* GetDescription() { return "Track Modify"; }; virtual void Undo( bool bUndo ); virtual void Redo(); private: TSmartPtr m_pTrack; XmlNodeRef m_undo; XmlNodeRef m_redo; }; /** Undo object stored when sequence is modified. */ class CUndoAnimSequenceObject : public IUndoObject { public: CUndoAnimSequenceObject( IAnimSequence *seq ); protected: virtual int GetSize() { return sizeof(*this); } virtual const char* GetDescription() { return "Sequence Modify"; }; virtual void Undo( bool bUndo ); virtual void Redo(); private: TSmartPtr m_pSequence; XmlNodeRef m_undo; XmlNodeRef m_redo; }; #endif // __trackviewundo_h__