//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2001-2004. // ------------------------------------------------------------------------- // File name: PrefabLibrary.h // Version: v1.00 // Created: 10/11/2003 by Timur. // Compilers: Visual Studio.NET 2003 // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __PrefabLibrary_h__ #define __PrefabLibrary_h__ #pragma once #include "BaseLibrary.h" /** Library of prototypes. */ class CRYEDIT_API CPrefabLibrary : public CBaseLibrary { public: CPrefabLibrary( CBaseLibraryManager *pManager ) : CBaseLibrary(pManager) {}; virtual bool Save(); virtual bool Load( const CString &filename ); virtual void Serialize( XmlNodeRef &node,bool bLoading ); private: }; #endif // __PrefabLibrary_h__