// --------------------------------------------------------------------------------------------- // Crytek CryENGINE source code // History: // - Created by Michael Glueck // --------------------------------------------------------------------------------------------- #pragma once class GLMInfo { protected: //info for one particular patch typedef struct GLMInfoPatch { unsigned int uiOffsetX; unsigned int uiOffsetY; unsigned int uiWidth; unsigned int uiHeight; }GLMInfoPatch; //info struct for one GLM typedef struct GLMInfoMesh { CString GLMName; unsigned int uiLMIndex; std::vector vPatchInfos; }GLMInfoMesh; };