//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: animationserializer.h // Version: v1.00 // Created: 22/5/2002 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __animationserializer_h__ #define __animationserializer_h__ #if _MSC_VER > 1000 #pragma once #endif // forward declarations. struct IAnimSequence; struct IAnimBlock; class CPakFile; /** Used by Editor to serialize animation data. */ class CAnimationSerializer { public: CAnimationSerializer(); ~CAnimationSerializer(); /** Save all animation sequences to files in givven directory. */ void SerializeSequences( XmlNodeRef &xmlNode,bool bLoading ); /** Saves single animation sequence to file in givven directory. */ void SaveSequence( IAnimSequence *seq,const char *szFilePath, bool bSaveEmpty=true ); /** Load sequence from file. */ IAnimSequence* LoadSequence( const char *szFilePath ); /** Save all animation sequences to files in givven directory. */ void SaveAllSequences( const char *szPath,CPakFile &pakFile ); /** Load all animation sequences from givven directory. */ void LoadAllSequences( const char *szPath ); }; #endif // __animationserializer_h__