// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__844E5BAB_B810_40FC_8939_167146C07AED__INCLUDED_) #define AFX_STDAFX_H__844E5BAB_B810_40FC_8939_167146C07AED__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ////////////////////////////////////////////////////////////////////////// // THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE. // Disable STL threading support, (makes STL faster) ////////////////////////////////////////////////////////////////////////// #define _NOTHREADS #define _STLP_NO_THREADS ////////////////////////////////////////////////////////////////////////// #include // to avoid warnings when we've already defined this in the command line.. //#ifndef CRYXMLDOM_EXPORTS //#define CRYXMLDOM_EXPORTS //#endif #ifndef _XBOX #if defined(WIN32) || defined(WIN64) #define WIN32_LEAN_AND_MEAN //#define USE_MEM_POOL #include //#define CRTDBG_MAP_ALLOC #include //#include #endif #else #include #endif #ifdef PS2 #include "iostream.h" //wrapper for VC specific function inline void itoa(int n, char *str, int basen) { sprintf(str,"%d", n); } inline char *_strlwr(const char *str) { return PS2strlwr(str); } #endif //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__844E5BAB_B810_40FC_8939_167146C07AED__INCLUDED_)