/* ** $Id: lmem.c,v 1.49 2001/03/26 14:31:49 roberto Exp $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #include #include #define LUA_PRIVATE #include "lua.h" #include "ldo.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" #ifndef l_realloc #include int gLuaAllocatedMemory = 0; #ifndef _DEBUG #define l_realloc(b,os,s) CryModuleReallocSize(b,os,s) #define l_free(b,s) CryModuleFreeSize(b,s) #else #include "..\RecycleAllocator.h" #define l_realloc(b,os,s) recycle_realloc(b,os,s) #define l_free(b,s) recycle_free(b,s) #endif #endif void *luaM_growaux (lua_State *L, void *block, int *size, int size_elems, int limit, const l_char *errormsg) { void *newblock; int newsize = (*size)*2; if (newsize < MINPOWER2) newsize = MINPOWER2; /* minimum size */ else if (*size >= limit/2) { /* cannot double it? */ if (*size < limit - MINPOWER2) /* try something smaller... */ newsize = limit; /* still have at least MINPOWER2 free places */ else luaD_error(L, errormsg); } newblock = luaM_realloc(L, block, (lu_mem)(*size)*(lu_mem)size_elems, (lu_mem)newsize*(lu_mem)size_elems); *size = newsize; /* update only when everything else is OK */ return newblock; } extern int g_dumpStackOnAlloc; extern void DumpCallStack( lua_State *L ); /* ** generic allocation routine. */ void *luaM_realloc (lua_State *L, void *block, lu_mem oldsize, lu_mem size) { // char sTemp[100]; if (size == 0) { gLuaAllocatedMemory -= oldsize; l_free(block, oldsize); /* block may be NULL; that is OK for free */ block = NULL; } else if (size >= MAX_SIZET) luaD_error(L, l_s("memory allocation error: block too big")); else { if (g_dumpStackOnAlloc && oldsize == 0) { // Only consider first allocation (malloc) DumpCallStack( L ); } gLuaAllocatedMemory += size - oldsize; block = l_realloc(block, oldsize, size); if (block == NULL) { if (L) luaD_breakrun(L, LUA_ERRMEM); /* break run without error message */ else return NULL; /* error before creating state! */ } } if (L && G(L)) { G(L)->nblocks -= oldsize; G(L)->nblocks += size; } return block; }