// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__0F62BDE9_4784_4F7A_A265_B7D1A71883D0__INCLUDED_) #define AFX_STDAFX_H__0F62BDE9_4784_4F7A_A265_B7D1A71883D0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ////////////////////////////////////////////////////////////////////////// // THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE. // Disable STL threading support, (makes STL faster) ////////////////////////////////////////////////////////////////////////// #define _NOTHREADS #define _STLP_NO_THREADS ////////////////////////////////////////////////////////////////////////// #include #ifndef _XBOX #ifdef WIN32 #include #define WIN32_LEAN_AND_MEAN #endif #else #include #endif #include #include #define USE_NEWPOOL #include #include #include #include "DatagramSocket.h" #include // TODO: reference additional headers your program requires here #if defined(_DEBUG) && !defined(LINUX) #include #endif #if _MSC_VER > 1000 #pragma warning( disable : 4786 ) //#pragma warning( disable : 4716 ) #endif // _MSC_VER > 1000 #ifdef PS2 typedef int BOOL; #endif #ifndef __NET_ASSERT #define __NET_ASSERT #if 1 #if defined(WIN64) #define NET_ASSERT(x) #elif defined(_XBOX) #define NET_ASSERT(x) #elif defined(PS2) #include inline void NET_ASSERT(void * x) { if (!(x)) { cout << "Assertion Failed!!\n\nFile: " << __FILE__ <<"\n\nLine: " << __LINE__ << "\n"; DEBUG_BREAK; } } #elif defined(WIN32) #define NET_ASSERT(x) \ { \ if (!(x)) { \ static char sAssertionMessage[500]; \ \ wsprintf(sAssertionMessage, "Assertion Failed!!\n\nFile: \"%s\"\n\nLine: %d\n", __FILE__, __LINE__); \ ::MessageBox(NULL, sAssertionMessage, "Assertion Failed", MB_OK | MB_ICONERROR); \ DEBUG_BREAK; \ } \ } #else #define NET_ASSERT(x) #endif #endif //1 #endif #ifndef NET____TRACE #define NET____TRACE // src and trg can be the same pointer (in place encryption) // len must be in bytes and must be multiple of 8 byts (64bits). // key is 128bit: int key[4] = {n1,n2,n3,n4}; // void encipher(unsigned int *const v,unsigned int *const w,const unsigned int *const k ) #define TEA_ENCODE( src,trg,len,key ) {\ register unsigned int *v = (src), *w = (trg), *k = (key), nlen = (len) >> 3; \ register unsigned int delta=0x9E3779B9,a=k[0],b=k[1],c=k[2],d=k[3]; \ while (nlen--) {\ register unsigned int y=v[0],z=v[1],n=32,sum=0; \ while(n-->0) { sum += delta; y += (z << 4)+a ^ z+sum ^ (z >> 5)+b; z += (y << 4)+c ^ y+sum ^ (y >> 5)+d; } \ w[0]=y; w[1]=z; v+=2,w+=2; }} // src and trg can be the same pointer (in place decryption) // len must be in bytes and must be multiple of 8 byts (64bits). // key is 128bit: int key[4] = {n1,n2,n3,n4}; // void decipher(unsigned int *const v,unsigned int *const w,const unsigned int *const k) #define TEA_DECODE( src,trg,len,key ) {\ register unsigned int *v = (src), *w = (trg), *k = (key), nlen = (len) >> 3; \ register unsigned int delta=0x9E3779B9,a=k[0],b=k[1],c=k[2],d=k[3]; \ while (nlen--) { \ register unsigned int y=v[0],z=v[1],sum=0xC6EF3720,n=32; \ while(n-->0) { z -= (y << 4)+c ^ y+sum ^ (y >> 5)+d; y -= (z << 4)+a ^ z+sum ^ (z >> 5)+b; sum -= delta; } \ w[0]=y; w[1]=z; v+=2,w+=2; }} // encode size ignore last 3 bits of size in bytes. (encode by 8bytes min) #define TEA_GETSIZE( len ) ((len) & (~7)) #ifndef PS2 inline void __cdecl __NET_TRACE(const char *sFormat, ... ) { /* va_list vl; static char sTraceString[500]; va_start(vl, sFormat); vsprintf(sTraceString, sFormat, vl); va_end(vl); NET_ASSERT(strlen(sTraceString) < 500) CryLogAlways( sTraceString ); va_list vl; static char sTraceString[500]; va_start(vl, sFormat); vsprintf(sTraceString, sFormat, vl); va_end(vl); NET_ASSERT(strlen(sTraceString) < 500) ::OutputDebugString(sTraceString);*/ } #else inline void __NET_TRACE(const char *sFormat, ... ) { va_list vl; static char sTraceString[500]; va_start(vl, sFormat); vsprintf(sTraceString, sFormat, vl); va_end(vl); NET_ASSERT(strlen(sTraceString) < 500) cout << sTraceString; } #endif //PS2 #if 1 #define NET_TRACE __NET_TRACE #else #define NET_TRACE 1?(void)0 : __NET_TRACE; #endif //NET____TRACE #endif //_DEBUG //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__0F62BDE9_4784_4F7A_A265_B7D1A71883D0__INCLUDED_)