#include "stdafx.h" #include "sequenceit.h" CSequenceIt::CSequenceIt() { m_count = 0; m_current = m_elements.end(); } CSequenceIt::~CSequenceIt() { } void CSequenceIt::Release() { delete this; } void CSequenceIt::add( IAnimSequence* element ) { m_elements.push_back( element ); m_count++; m_current = m_elements.begin(); } void CSequenceIt::clear() { m_elements.clear(); m_count = 0; m_current = m_elements.end(); } bool CSequenceIt::empty() const { return m_count == 0; }; int CSequenceIt::count() const { return m_count; }; IAnimSequence* CSequenceIt::first() { m_current = m_elements.begin(); if (m_current != m_elements.end()) { return *m_current; } return 0; } IAnimSequence* CSequenceIt::next() { if (m_current != m_elements.end()) { if (++m_current != m_elements.end()) { return *m_current; } } return 0; }