#include "StdAfx.h" #include "bsplinevec3dpacked.h" // returns the normalized knot and the base - how many cycles the knot rolled back or forth int PackedSplineClosedGetKnotTime(int &nKnot, int numKnots) { int nBase = nKnot / (numKnots-1); nKnot = nKnot % (numKnots-1); if (nKnot < 0) { --nBase; nKnot += numKnots-1; } return nBase; }