// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__81DAABA0_0054_42BF_8696_D99BA6832D03__INCLUDED_) #define AFX_STDAFX_H__81DAABA0_0054_42BF_8696_D99BA6832D03__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ////////////////////////////////////////////////////////////////////////// // THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE. // Disable STL threading support, (makes STL faster) ////////////////////////////////////////////////////////////////////////// #define _NOTHREADS #define _STLP_NO_THREADS ////////////////////////////////////////////////////////////////////////// #include #ifndef _XBOX #ifdef WIN32 // Insert your headers here #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include #endif #else #include #endif #include #define USE_NEWPOOL #include #include "Cry_Math.h" #include "Cry_XOptimise.h" // required by AMD64 compiler #include "Cry_Camera.h" // TODO: reference additional headers your program requires here class CAISystem; CAISystem *GetAISystem(); ////////////////////////////////////////////////////////////////////////// // Report AI warnings to validator. ////////////////////////////////////////////////////////////////////////// //! Reports an AI Warning to validator with WARNING severity. void AIWarning( const char *format,... ); //! Reports an AI Warning to validator with ERROR severity. void AIError( const char *format,... ); //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__81DAABA0_0054_42BF_8696_D99BA6832D03__INCLUDED_)