This commit is contained in:
romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
4832 changed files with 1389451 additions and 0 deletions

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// gsMasterServerLauncherDlg.cpp : implementation file
//
#include "stdafx.h"
#include "gsMasterServerLauncher.h"
#include "gsMasterServerLauncherDlg.h"
//#include "GSHttpInterface.h"
#include "wininet.h"
#include "define.h"
#include "LobbyDefines.h"
#include "Registry.h"
extern HANDLE g_Mutex;
bool g_bRun = GS_TRUE;
#include "version_manager.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//UBI.COM: This thread just calls the Launcher_Engine function. We do have to
// make sure no to call it at the same time as one of the other functions,
// therefore we use a Mutex.
DWORD ThreadEngine(void* pArg)
{
CGsMasterServerLauncherDlg *pDlg = (CGsMasterServerLauncherDlg*)pArg;
while (true)
{
Sleep(10);
LOCKMUTEX();
pDlg->RegServer_Engine();
UNLOCKMUTEX();
}
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// CGsMasterServerLauncherDlg dialog
CGsMasterServerLauncherDlg::CGsMasterServerLauncherDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGsMasterServerLauncherDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGsMasterServerLauncherDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_iNbrGroups = 0;
m_bLoggedIn = false;
}
CGsMasterServerLauncherDlg::~CGsMasterServerLauncherDlg()
{
//UBI.COM: Stop the thread from calling Launcher_Engine;
LOCKMUTEX();
//RegServerLibrary_Uninitialize();
}
void CGsMasterServerLauncherDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGsMasterServerLauncherDlg)
DDX_Control(pDX, IDC_EDITAltData, m_editAltData);
DDX_Control(pDX, IDC_EDITGamePort, m_editGamePort);
DDX_Control(pDX, IDC_EDITLobbyPort, m_editLobbyPort);
DDX_Control(pDX, IDC_EDITLobbyIP, m_editLobbyIP);
DDX_Control(pDX, IDC_EDITGroupID, m_editGroupID);
DDX_Control(pDX, IDC_EDITServerName, m_editServerName);
DDX_Control(pDX, IDC_EDITMaxVisitors, m_editMaxVisitors);
DDX_Control(pDX, IDC_EDITMaxPlayers, m_editMaxPlayers);
DDX_Control(pDX, IDC_EDITGSVersion, m_editGSVersion);
DDX_Control(pDX, IDC_EDITGrpData, m_editGrpData);
DDX_Control(pDX, IDC_EDITGameVersion, m_editGameVersion);
DDX_Control(pDX, IDC_EDITGamePassword, m_editGamePassword);
DDX_Control(pDX, IDC_EDITGameData, m_editGameData);
DDX_Control(pDX, IDC_COMBOServerType, m_cboServerType);
DDX_Control(pDX, IDC_LISTGroups, m_listGroups);
DDX_Control(pDX, IDC_EDITExtIP, m_editExtIP);
DDX_Control(pDX, IDC_EDITVersion, m_editVersion);
DDX_Control(pDX, IDC_EDITUsername, m_editUsername);
DDX_Control(pDX, IDC_EDITPort, m_editPort);
DDX_Control(pDX, IDC_EDITPassword, m_editPassword);
DDX_Control(pDX, IDC_EDITIPAddress, m_editIPAddress);
DDX_Control(pDX, IDC_EDITGameName, m_editGamename);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGsMasterServerLauncherDlg, CDialog)
//{{AFX_MSG_MAP(CGsMasterServerLauncherDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTONLogin, OnBUTTONLogin)
ON_BN_CLICKED(IDC_BUTTONReqGroups, OnBUTTONReqGroups)
ON_BN_CLICKED(IDC_BUTTONRegServer, OnBUTTONRegServer)
ON_BN_CLICKED(IDC_BUTTONTermServer, OnBUTTONTermServer)
ON_BN_CLICKED(IDC_BUTTONDisconnect, OnBUTTONDisconnect)
ON_BN_CLICKED(IDC_BUTTONUpdate, OnBUTTONUpdate)
ON_BN_CLICKED(IDC_BUTTONDownload, OnBUTTONDownload)
ON_BN_CLICKED(IDC_BUTTONAbout, OnBUTTONAbout)
ON_BN_CLICKED(IDC_BUTTONStartMatch, OnBUTTONStartMatch)
ON_BN_CLICKED(IDC_BUTTONFinishMatch, OnBUTTONFinishMatch)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGsMasterServerLauncherDlg message handlers
BOOL CGsMasterServerLauncherDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//UBI.COM: Initialize the library
//RegServerLibrary_Initialize();
char szUsername[NICKNAMELENGTH],szGamename[GAMELENGTH],szPassword[PASSWORDLENGTH];
char szVersion[VERSIONLENGTH];
char szServerIP[IPADDRESSLENGTH],szServerPort[100];
char szDirectory[1024];
GetCurrentDirectory(1024,szDirectory);
CString csLauncherIniFile = szDirectory;
csLauncherIniFile += "\\Launcher.ini";
GetPrivateProfileString("Launcher","Username",
"user10",szUsername,NICKNAMELENGTH,csLauncherIniFile);
GetPrivateProfileString("Launcher","Gamename",
"GHOSTRECON",szGamename,GAMELENGTH,csLauncherIniFile);
GetPrivateProfileString("Launcher","Password",
"testtest",szPassword,PASSWORDLENGTH,csLauncherIniFile);
GetPrivateProfileString("Launcher","Version",
"PC4.2",szVersion,VERSIONLENGTH,csLauncherIniFile);
GetPrivateProfileString("Launcher","ServerIP",
"",szServerIP,IPADDRESSLENGTH,csLauncherIniFile);
GetPrivateProfileString("Launcher","ServerPort",
"",szServerPort,100,csLauncherIniFile);
m_editGamename.SetWindowText(szGamename);
m_editIPAddress.SetWindowText(szServerIP);
m_editPassword.SetWindowText(szPassword);
m_editPort.SetWindowText(szServerPort);
m_editVersion.SetWindowText(szVersion);
m_editUsername.SetWindowText(szUsername);
char szServerName[NAMELENGTH],szMaxPlayers[100],szMaxVisitors[100];
int iServerType;
char szGamePassword[PASSWORDLENGTH],szGroupData[100];
char szGameData[100],szGameVersion[VERSIONLENGTH];
char szGSVersion[VERSIONLENGTH];
char szGamePort[100];
GetPrivateProfileString("GameServer","Name",
"Test Server",szServerName,NAMELENGTH,csLauncherIniFile);
iServerType = GetPrivateProfileInt("GameServer","Type",
0,csLauncherIniFile);
GetPrivateProfileString("GameServer","MaxPlayers",
"4",szMaxPlayers,100,csLauncherIniFile);
GetPrivateProfileString("GameServer","MaxVisitors",
"0",szMaxVisitors,100,csLauncherIniFile);
GetPrivateProfileString("GameServer","Password",
"",szGamePassword,PASSWORDLENGTH,csLauncherIniFile);
GetPrivateProfileString("GameServer","GroupData",
"123",szGroupData,100,csLauncherIniFile);
GetPrivateProfileString("GameServer","GameData",
"456",szGameData,100,csLauncherIniFile);
GetPrivateProfileString("GameServer","GameVersion",
"1.0",szGameVersion,VERSIONLENGTH,csLauncherIniFile);
GetPrivateProfileString("GameServer","GSVersion",
"2.0",szGSVersion,VERSIONLENGTH,csLauncherIniFile);
GetPrivateProfileString("GameServer","GamePort",
"6667",szGamePort,100,csLauncherIniFile);
m_editServerName.SetWindowText(szServerName);
m_cboServerType.SetCurSel(iServerType);
m_editMaxPlayers.SetWindowText(szMaxPlayers);
m_editMaxVisitors.SetWindowText(szMaxVisitors);
m_editGamePassword.SetWindowText(szGamePassword);
m_editGrpData.SetWindowText(szGroupData);
m_editGameData.SetWindowText(szGameData);
m_editGameVersion.SetWindowText(szGameVersion);
m_editGSVersion.SetWindowText(szGSVersion);
m_editGamePort.SetWindowText(szGamePort);
m_listGroups.InsertColumn(0,"Server ID",LVCFMT_LEFT,60);
m_listGroups.InsertColumn(1,"Group ID",LVCFMT_LEFT,60);
m_listGroups.InsertColumn(2,"Group Name",LVCFMT_LEFT,75);
m_listGroups.InsertColumn(3,"Players",LVCFMT_LEFT,47);
m_listGroups.SetExtendedStyle(LVS_EX_FULLROWSELECT);
//UBI.COM: Create the thread that keeps calling Launcher_Engine
DWORD iThread;
CreateThread(NULL,0,ThreadEngine,this,0,&iThread);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGsMasterServerLauncherDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGsMasterServerLauncherDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//UBI.COM: Receive the LoginRouter result
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LoginRouterResult(GSubyte ucType, GSint lReason,
const GSchar *szIPAddress)
{
if (ucType == GSSUCCESS)
{
MessageBox("Login Successful");
m_editExtIP.SetWindowText(szIPAddress);
m_bLoggedIn = true;
}
else
{
char szText[100];
sprintf(szText,"Login Failed: %i",lReason);
MessageBox(szText);
}
}
//UBI.COM: Receive a disconnection from the Router
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_RouterDisconnection()
{
MessageBox("Login Disconnected");
m_bLoggedIn = false;
}
//UBI.COM: Receive a RegisterServer result
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_RegisterServerResult(GSubyte ucType,GSint lReason,
GSint iGroupID,const GSchar *szAddress,GSushort usPort,const GSchar *szSessionName)
{
if (ucType == GSFAIL)
{
char szText[100];
sprintf(szText,"Register Failed: %i",lReason);
MessageBox(szText);
return;
}
int iConfig,iMaxPlayers,iMaxVisitors,iGroupDataSize,iGameDataSize;
char szGroupData[100],szGameData[100],szPassword[PASSWORDLENGTH];
char szText[100], szUsername[NICKNAMELENGTH];
MessageBox("Register Server Sucessful");
m_editGroupID.SetWindowText(ltoa(iGroupID,szText,10));
m_editLobbyIP.SetWindowText(szAddress);
m_editLobbyPort.SetWindowText(ltoa(usPort,szText,10));
m_editServerName.SetWindowText(szSessionName);
iConfig = 0;
m_editMaxPlayers.GetWindowText(szText,100);
iMaxPlayers = atol(szText);
m_editMaxVisitors.GetWindowText(szText,100);
iMaxVisitors = atol(szText);
m_editGamePassword.GetWindowText(szPassword,100);
m_editGrpData.GetWindowText(szGroupData,100);
iGroupDataSize = strlen(szGroupData) + 1;
m_editGameData.GetWindowText(szGameData,100);
iGameDataSize = strlen(szGameData) + 1;
m_editUsername.GetWindowText(szUsername,NICKNAMELENGTH);
LOCKMUTEX();
if (!RegServerSend_LobbyServerConnection(szAddress, usPort))
MessageBox("RegServerSend_LobbyServerConnection failed");
else
RegServerSend_LobbyServerLogin(szUsername, iGroupID);
UNLOCKMUTEX();
}
//UBI.COM: Receive a TerminateServer Result
/*GSvoid CGsMasterServerLauncherDlg::LauncherRcv_TerminateServerResult(GSubyte ucType, GSint lReason)
{
if (ucType == GSSUCCESS)
{
MessageBox("Terminate Server Successful");
m_editGroupID.SetWindowText("");
m_editLobbyIP.SetWindowText("");
m_editLobbyPort.SetWindowText("");
}
else
{
char szText[100];
sprintf(szText,"Terminate Server Failed: %i",lReason);
MessageBox(szText);
}
}*/
//UBI.COM: Receive a RequestParentGroup result
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_RequestParentGroupResult(GSubyte ucType, GSint lReason,
GSint iServerID,GSint iGroupID, const GSchar *szGroupName, GSuint uiNbPlayers,
GSuint uiMaxPlayers)
{
if (ucType == GSSUCCESS)
{
//UBI.COM: If the iServerID is greater then 0 its a valid Server.
// Negative means we've received the complete list
if (iServerID > 0)
{
char szText[100];
//UBI.COM: Add the parent group to the control list
m_listGroups.InsertItem(m_iNbrGroups,ltoa(iServerID,szText,10));
m_listGroups.SetItemText(m_iNbrGroups,1,ltoa(iGroupID,szText,10));
m_listGroups.SetItemText(m_iNbrGroups,2,szGroupName);
m_listGroups.SetItemText(m_iNbrGroups,3,ltoa(uiNbPlayers,szText,10));
m_iNbrGroups++;
}
else
{
MessageBox("Request Finished");
}
}
else
{
char szText[100];
sprintf(szText,"Request Failed: %i",lReason);
MessageBox(szText);
}
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerLoginResults(
GSubyte ucType, GSint iReason, GSint iLobbyServerID, GSint iGroupID )
{
if (ucType == GSSUCCESS)
{
MessageBox("Lobby Server Login Success");
}
else
MessageBox("Lobby Server Login Fail");
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerUpdateGroupSettingsResults(
GSubyte ucType, GSint iReason, GSint iGroupID )
{
if (ucType == GSSUCCESS)
{
MessageBox("Update Success");
}
else
MessageBox("Update Fail");
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerDisconnection()
{
MessageBox("Lobby Server Disconnection");
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerMemberNew( const GSchar* szMember, GSbool bSpectator,
const GSchar* szIPAddress, const GSchar* szAltIPAddress, const GSvoid* pPlayerInfo,
GSuint uiPlayerInfoSize, GSushort usPlayerStatus )
{
char szText[1024];
sprintf(szText,"New Member %s",szMember);
MessageBox(szText);
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerMatchStartReply( GSubyte ucType, GSint iReason, GSint iGroupID )
{
char szText[1024];
sprintf(szText,"Match Start");
MessageBox(szText);
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerMemberLeft( const GSchar* szMember )
{
char szText[1024];
sprintf(szText,"Member Left %s",szMember);
MessageBox(szText);
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerMatchFinishReply( GSubyte ucType, GSint iReason, GSint iGroupID )
{
char szText[1024];
sprintf(szText,"Match Finish ");
MessageBox(szText);
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerMemberUpdateInfo( const GSchar* szMember,
const GSvoid* pPlayerInfo, GSuint uiPlayerInfoSize )
{
char szText[1024];
sprintf(szText,"Member Info Update: %s",szMember);
MessageBox(szText);
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerGroupConfigUpdate( GSuint uiGroupConfig, GSint iGroupID )
{
char szText[1024];
sprintf(szText,"Group Config Update: %i %i",uiGroupConfig,iGroupID);
MessageBox(szText);
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerMemberUpdateStatus( const GSchar* szPlayer,
GSushort usPlayerStatus )
{
char szText[1024];
sprintf(szText,"Member Status Update : %s %i",szPlayer,usPlayerStatus);
MessageBox(szText);
}
GSvoid CGsMasterServerLauncherDlg::RegServerRcv_LobbyServerNewGroup ( GSushort usRoomType,
const GSchar* szRoomName,GSint iGroupID,GSint iLobbyServerID,GSint iParentGroupID,
GSint uiGroupConfig,GSshort sGroupLevel,const GSchar* szMaster,const GSchar* szAllowedGames,
const GSchar* szGame,const GSvoid* pGroupInfo,GSuint GroupInfoSize,GSuint uiMatchEventID,
GSuint uiMaxPlayers,GSuint uiNbPlayers, GSuint uiMaxSpectators, GSuint uiNbSpectators,
const GSchar* szGameVersion,const GSchar* szGSGameVersion,const GSchar* szIPAddress,
const GSchar* szAltIPAddress )
{
char szText[1024];
sprintf(szText,"Group Update : %s",szRoomName);
MessageBox(szText);
}
//UBI.COM: Connect to the GSRouter and Login
void CGsMasterServerLauncherDlg::OnBUTTONLogin()
{
char szIPAddress[IPADDRESSLENGTH];
char szPort[100];
GSushort usPort;
char szUsername[NICKNAMELENGTH];
char szPassword[PASSWORDLENGTH];
char szVersion[VERSIONLENGTH];
m_editIPAddress.GetWindowText(szIPAddress,IPADDRESSLENGTH);
m_editPort.GetWindowText(szPort,100);
usPort = (GSushort)atol(szPort);
LOCKMUTEX();
if (!RegServerSend_RouterConnect(szIPAddress,usPort))
{
MessageBox("RegServerSend_Connect Failed");
UNLOCKMUTEX();
return;
}
UNLOCKMUTEX();
m_editUsername.GetWindowText(szUsername,NICKNAMELENGTH);
m_editPassword.GetWindowText(szPassword,PASSWORDLENGTH);
m_editVersion.GetWindowText(szVersion,VERSIONLENGTH);
LOCKMUTEX();
RegServerSend_LoginRouter(szUsername,szPassword,szVersion);
UNLOCKMUTEX();
}
//UBI.COM: Request the list of Parent Groups
void CGsMasterServerLauncherDlg::OnBUTTONReqGroups()
{
char szGamename[GAMELENGTH];
if (!m_bLoggedIn)
{
MessageBox("Not Logged In");
return;
}
m_editGamename.GetWindowText(szGamename,GAMELENGTH);
m_listGroups.DeleteAllItems();
m_iNbrGroups = 0;
LOCKMUTEX();
RegServerSend_RequestParentGroupOnLobby(szGamename);
UNLOCKMUTEX();
}
//UBI.COM: Register a server on the selected Parent Group
void CGsMasterServerLauncherDlg::OnBUTTONRegServer()
{
int iServerID;
int iParentID;
char szServerName[NAMELENGTH];
char szGamename[GAMELENGTH];
int iServerType;
char szText[100];
int iMaxPlayers;
int iMaxVisitors;
char szPassword[PASSWORDLENGTH];
char szGroupData[100];
int iGroupDataSize;
char szAltData[100];
int iAltDataSize;
char szGameData[100];
int iGameDataSize;
char szGameVersion[VERSIONLENGTH];
char szGSVersion[VERSIONLENGTH];
int iGamePort;
if (!m_bLoggedIn)
{
MessageBox("Not Logged In");
return;
}
POSITION pos = m_listGroups.GetFirstSelectedItemPosition();
if (pos == NULL)
{
MessageBox("No Group Seleted");
return;
}
else
{
int iItem = m_listGroups.GetNextSelectedItem(pos);
m_listGroups.GetItemText(iItem,0,szText,100);
iServerID = atol(szText);
m_listGroups.GetItemText(iItem,1,szText,100);
iParentID = atol(szText);
}
m_editServerName.GetWindowText(szServerName,NAMELENGTH);
m_editGamename.GetWindowText(szGamename,NAMELENGTH);
int iSelection = m_cboServerType.GetCurSel();
switch(iSelection)
{
case 0:
iServerType = ROOM_HYBRID_REGSERVER;
break;
case 1:
iServerType = ROOM_UBI_CLIENTHOST_REGSERVER;
break;
case 2:
iServerType = ROOM_UBI_GAMESERVER_REGSERVER;
break;
}
m_editMaxPlayers.GetWindowText(szText,100);
iMaxPlayers = atol(szText);
m_editMaxVisitors.GetWindowText(szText,100);
iMaxVisitors = atol(szText);
m_editGamePassword.GetWindowText(szPassword,100);
m_editGrpData.GetWindowText(szGroupData,100);
iGroupDataSize = strlen(szGroupData) + 1;
m_editAltData.GetWindowText(szAltData,100);
iAltDataSize = strlen(szAltData) + 1;
m_editGameData.GetWindowText(szGameData,100);
iGameDataSize = strlen(szGameData) + 5;
GSubyte *pubGameData = (GSubyte*)malloc(iGameDataSize);
memset(pubGameData,0,iGameDataSize);
memcpy(pubGameData+4,szGameData,strlen(szGameData));
m_editGameVersion.GetWindowText(szGameVersion,VERSIONLENGTH);
m_editGSVersion.GetWindowText(szGSVersion,VERSIONLENGTH);
m_editGamePort.GetWindowText(szText,100);
iGamePort = atol(szText);
LOCKMUTEX();
RegServerSend_RegisterServerOnLobby(iServerID,iParentID,szServerName,szGamename,
iServerType,iMaxPlayers,iMaxVisitors,szPassword,(GSubyte*)szGroupData,
iGroupDataSize,(GSubyte*)szAltData,iAltDataSize,(GSubyte*)pubGameData,
iGameDataSize,iGamePort,szGameVersion,szGSVersion,GS_FALSE,GS_FALSE);
UNLOCKMUTEX();
free(pubGameData);
}
//UBI.COM: Terminate the registered server.
void CGsMasterServerLauncherDlg::OnBUTTONTermServer()
{
LOCKMUTEX();
RegServerSend_LobbyServerClose();
UNLOCKMUTEX();
}
//UBI.COM: Disconnect from the GSRouter
void CGsMasterServerLauncherDlg::OnBUTTONDisconnect()
{
LOCKMUTEX();
//RegServerSend_LobbyServerClose();
RegServerSend_RouterDisconnect();
UNLOCKMUTEX();
}
//UBI.COM: Change the registered server info
void CGsMasterServerLauncherDlg::OnBUTTONUpdate()
{
char szIPAddress[IPADDRESSLENGTH];
GSushort usPort;
int iMaxPlayers,iMaxVisitors,iGroupDataSize;
int iGroupID,iGameDataSize,iGamePort,iAltDataSize;
char szText[100],szPassword[PASSWORDLENGTH],szGroupData[100];
char szGameData[100];
char szAltData[100];
m_editLobbyIP.GetWindowText(szIPAddress,IPADDRESSLENGTH);
m_editLobbyPort.GetWindowText(szText,100);
usPort = (GSushort)atol(szText);
m_editGroupID.GetWindowText(szText,100);
iGroupID = atol(szText);
m_editMaxPlayers.GetWindowText(szText,100);
iMaxPlayers = atol(szText);
m_editMaxVisitors.GetWindowText(szText,100);
iMaxVisitors = atol(szText);
m_editGamePassword.GetWindowText(szPassword,100);
m_editGrpData.GetWindowText(szGroupData,100);
iGroupDataSize = strlen(szGroupData) + 1;
m_editAltData.GetWindowText(szAltData,100);
iAltDataSize = strlen(szAltData) + 1;
m_editGameData.GetWindowText(szGameData,100);
iGameDataSize = strlen(szGameData) + 1;
m_editGamePort.GetWindowText(szText,100);
iGamePort = atol(szText);
LOCKMUTEX();
RegServerSend_UpdateGroupSettings(iGroupID,-1,-1,-1,
iMaxPlayers,iMaxVisitors,szPassword,(GSubyte*)szGroupData,iGroupDataSize,
(GSubyte*)szAltData,iAltDataSize,(GSubyte*)szGameData,iGameDataSize,iGamePort);
UNLOCKMUTEX();
}
void CGsMasterServerLauncherDlg::OnBUTTONDownload()
{
CRegistry registry(HKEY_LOCAL_MACHINE, CString("SOFTWARE\\Ubi Soft\\Game Service"),
false,KEY_READ);
CString csGSIniURL;
char szDirectory[100];
GetCurrentDirectory(100,szDirectory);
CString csGSIniFile = szDirectory;
csGSIniFile += "\\GS.ini";
CString csLauncherIniFile = szDirectory;
csLauncherIniFile += "\\Launcher.ini";
registry.OpenKey();
//UBI.COM: Try to read the ConnectURL from the registry
// If it fails we'll look in Launcher.ini
if (!registry.ReadString(CString("ConnectURL"), &csGSIniURL))
{
char szUrl[1024];
MessageBox("Registry failed; using Launcher.ini");
GetPrivateProfileString("Launcher","ConnectURL",
"http://gsconnect.ubisoft.com/gsinit.php?user=%s&dp=%s",szUrl,
1024,csLauncherIniFile);
csGSIniURL = szUrl;
}
registry.CloseKey();
char szUsername[NICKNAMELENGTH],szGamename[GAMELENGTH];
m_editUsername.GetWindowText(szUsername,NICKNAMELENGTH);
m_editGamename.GetWindowText(szGamename,GAMELENGTH);
//UBI.COM: Replace the strings in the URL
csGSIniURL.Replace("user=%s",(CString("user=")+szUsername));
csGSIniURL.Replace("dp=%s",(CString("dp=")+szGamename));
//UBI.COM: Try to download the file GS.ini file if it fails
// we can use the old local one.
HINTERNET hNet = InternetOpen("",INTERNET_OPEN_TYPE_PRECONFIG,NULL,NULL,NULL);
if (!hNet)
MessageBox("InternetOpen Failed");
else
{
HINTERNET hURL = InternetOpenUrl(hNet,csGSIniURL,NULL,0,INTERNET_FLAG_HYPERLINK,NULL);
if (!hURL)
MessageBox("InternetOpenUrl Failed");
else
{
GSchar szBuffer[1024];
GSint iSize = 1024;
DWORD iRead = 0;
FILE *pFile = fopen(csGSIniFile,"w");
while (InternetReadFile(hURL,szBuffer,iSize,&iRead))
{
if (iRead != 0)
{
fwrite(szBuffer,sizeof(GSchar),iRead,pFile);
}
else
{
fclose(pFile);
break;
}
}
}
}
char szIPAddress[IPADDRESSLENGTH];
char szPort[100];
//UBI.COM: Read in the Address of the GSRouter.
// We'll only read in the first address, in a real application
// you should get both so that if one fails you can try the
// other.
GetPrivateProfileString("Servers","RouterIP0","srv-gstest",szIPAddress,
IPADDRESSLENGTH,csGSIniFile);
//UBI.COM: Read in the Launcher Port of the GSRouter
GetPrivateProfileString("Servers","RouterLauncherPort0","41005",szPort,
100,csGSIniFile);
m_editIPAddress.SetWindowText(szIPAddress);
m_editPort.SetWindowText(szPort);
MessageBox("Download Finished");
return;
}
void CGsMasterServerLauncherDlg::OnBUTTONAbout()
{
char *szBuffer;
unsigned int iBufferSize;
CGSVersion ver;
ver.PrintModulesVersion(NULL,&iBufferSize);
szBuffer = (char*)malloc(iBufferSize);
ver.PrintModulesVersion(szBuffer,&iBufferSize);
MessageBox(szBuffer);
free(szBuffer);
}
void CGsMasterServerLauncherDlg::OnBUTTONStartMatch()
{
//GSchar szText[1024];
//GSint iGroupID;
// m_editGroupID.GetWindowText(szText,100);
// iGroupID = atol(szText);
//Send the mode
RegServerSend_MatchStart(1);
}
void CGsMasterServerLauncherDlg::OnBUTTONFinishMatch()
{
RegServerSend_MatchFinish();
}