This commit is contained in:
romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
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// gsMasterServerLauncher.h : main header file for the GSMASTERSERVERLAUNCHER application
//
#if !defined(AFX_GSMASTERSERVERLAUNCHER_H__D07D2F27_AD98_4851_A9F7_AF54CD40648E__INCLUDED_)
#define AFX_GSMASTERSERVERLAUNCHER_H__D07D2F27_AD98_4851_A9F7_AF54CD40648E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "GSTypes.h"
//UBI.COM: Macros to help with locking the Mutex defined in gsMasterServerLauncher.cpp
#define LOCKMUTEX() WaitForSingleObject(g_Mutex,INFINITE)
#define UNLOCKMUTEX() ReleaseMutex(g_Mutex)
/////////////////////////////////////////////////////////////////////////////
// CGsMasterServerLauncherApp:
// See gsMasterServerLauncher.cpp for the implementation of this class
//
class CGsMasterServerLauncherApp : public CWinApp
{
public:
CGsMasterServerLauncherApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGsMasterServerLauncherApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CGsMasterServerLauncherApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GSMASTERSERVERLAUNCHER_H__D07D2F27_AD98_4851_A9F7_AF54CD40648E__INCLUDED_)