This commit is contained in:
romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
4832 changed files with 1389451 additions and 0 deletions

View File

@@ -0,0 +1,112 @@
// gsMasterServerLauncher.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "gsMasterServerLauncher.h"
#include "gsMasterServerLauncherDlg.h"
#include "GSTypes.h"
#include "InitSockets.h"
#include "define.h"
//UBI.COM: These functions are called by the GSlibraries to allocate/free memory
extern "C"{
void * __stdcall ExtAlloc_Malloc(int iSize)
{
return malloc(iSize);
}
void __stdcall ExtAlloc_Free(void * ptr)
{
free(ptr);
}
void * __stdcall ExtAlloc_Realloc(void * ptr,int iSize)
{
return realloc( ptr, iSize);
}
}
//UBI.COM: The GSLibraries are not thread safe. This mutex will stop us from
// calling into the library twice at the same time
HANDLE g_Mutex;
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGsMasterServerLauncherApp
BEGIN_MESSAGE_MAP(CGsMasterServerLauncherApp, CWinApp)
//{{AFX_MSG_MAP(CGsMasterServerLauncherApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGsMasterServerLauncherApp construction
CGsMasterServerLauncherApp::CGsMasterServerLauncherApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CGsMasterServerLauncherApp object
CGsMasterServerLauncherApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CGsMasterServerLauncherApp initialization
BOOL CGsMasterServerLauncherApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
//UBI.COM: Initialize the Socket library. InitializeSockets will return the
// local IPAddress that is found.
GSchar szIPAddress[IPADDRESSLENGTH]="";
g_Mutex = CreateMutex(NULL,false,NULL);
LOCKMUTEX();
InitializeSockets(szIPAddress);
UNLOCKMUTEX();
CGsMasterServerLauncherDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
//UBI.COM: Uninitialize the socket library and exit the program
LOCKMUTEX();
UninitializeSockets();
UNLOCKMUTEX();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}