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// gsMasterServerLauncher.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "gsMasterServerLauncher.h"
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#include "gsMasterServerLauncherDlg.h"
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#include "GSTypes.h"
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#include "InitSockets.h"
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#include "define.h"
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//UBI.COM: These functions are called by the GSlibraries to allocate/free memory
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extern "C"{
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void * __stdcall ExtAlloc_Malloc(int iSize)
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{
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return malloc(iSize);
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}
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void __stdcall ExtAlloc_Free(void * ptr)
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{
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free(ptr);
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}
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void * __stdcall ExtAlloc_Realloc(void * ptr,int iSize)
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{
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return realloc( ptr, iSize);
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}
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}
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//UBI.COM: The GSLibraries are not thread safe. This mutex will stop us from
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// calling into the library twice at the same time
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HANDLE g_Mutex;
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CGsMasterServerLauncherApp
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BEGIN_MESSAGE_MAP(CGsMasterServerLauncherApp, CWinApp)
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//{{AFX_MSG_MAP(CGsMasterServerLauncherApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CGsMasterServerLauncherApp construction
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CGsMasterServerLauncherApp::CGsMasterServerLauncherApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CGsMasterServerLauncherApp object
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CGsMasterServerLauncherApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CGsMasterServerLauncherApp initialization
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BOOL CGsMasterServerLauncherApp::InitInstance()
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{
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if (!AfxSocketInit())
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{
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AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
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return FALSE;
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}
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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//UBI.COM: Initialize the Socket library. InitializeSockets will return the
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// local IPAddress that is found.
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GSchar szIPAddress[IPADDRESSLENGTH]="";
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g_Mutex = CreateMutex(NULL,false,NULL);
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LOCKMUTEX();
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InitializeSockets(szIPAddress);
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UNLOCKMUTEX();
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CGsMasterServerLauncherDlg dlg;
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m_pMainWnd = &dlg;
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int nResponse = dlg.DoModal();
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//UBI.COM: Uninitialize the socket library and exit the program
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LOCKMUTEX();
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UninitializeSockets();
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UNLOCKMUTEX();
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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