This commit is contained in:
romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
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// gsMasterServerClientDlg.cpp : implementation file
//
#include "stdafx.h"
#include "gsMasterServerClient.h"
#include "gsMasterServerClientDlg.h"
#include "SubmitScoresdlg.h"
//#include "GSHttpInterface.h"
#include "wininet.h"
#include "define.h"
#include "Registry.h"
#include "version_manager.h"
extern HANDLE g_Mutex;
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGsMasterServerClientDlg dialog
CGsMasterServerClientDlg::CGsMasterServerClientDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGsMasterServerClientDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGsMasterServerClientDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_bInitialized = false;
m_iLobbyID = 0;
m_iRoomID = 0;
m_uiMatchID = 0;
}
CGsMasterServerClientDlg::~CGsMasterServerClientDlg()
{
LOCKMUTEX();
}
void CGsMasterServerClientDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGsMasterServerClientDlg)
DDX_Control(pDX, IDC_EDITGamePassword, m_editGamePassword);
DDX_Control(pDX, IDC_LISTGameServers, m_listGameServers);
DDX_Control(pDX, IDC_EDITVersion, m_editVersion);
DDX_Control(pDX, IDC_EDITUsername, m_editUsername);
DDX_Control(pDX, IDC_EDITServerIP, m_editServerIP);
DDX_Control(pDX, IDC_EDITPort, m_editPort);
DDX_Control(pDX, IDC_EDITPassword, m_editPassword);
DDX_Control(pDX, IDC_EDITGameName, m_editGameName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGsMasterServerClientDlg, CDialog)
//{{AFX_MSG_MAP(CGsMasterServerClientDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDEXIT, OnExit)
ON_BN_CLICKED(IDC_BUTTONInitialize, OnBUTTONInitialize)
ON_BN_CLICKED(IDC_BUTTONRequest, OnBUTTONRequest)
ON_BN_CLICKED(IDC_BUTTONJoin, OnBUTTONJoin)
ON_NOTIFY(NM_DBLCLK, IDC_LISTGameServers, OnDblclkLISTGameServers)
ON_BN_CLICKED(IDC_BUTTONLeave, OnBUTTONLeave)
ON_BN_CLICKED(IDC_BUTTONUninitialize, OnBUTTONUninitialize)
ON_BN_CLICKED(IDC_BUTTONDownload, OnBUTTONDownload)
ON_BN_CLICKED(IDC_BUTTONAbout, OnBUTTONAbout)
ON_BN_CLICKED(IDC_BUTTONRefresh, OnBUTTONRefresh)
ON_BN_CLICKED(IDC_BUTTONScores, OnBUTTONScores)
ON_BN_CLICKED(IDC_BUTTONGetAlt, OnBUTTONGetAlt)
ON_BN_CLICKED(IDC_BUTTONStartMatch, OnBUTTONStartMatch)
ON_BN_CLICKED(IDC_BUTTONConnected, OnBUTTONConnected)
ON_BN_CLICKED(IDC_BUTTON_GETMOTD,OnButtonGetMOTD)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGsMasterServerClientDlg message handlers
//UBI.COM: This thread just calls the MSClient_Engine function. It is safe
// to call this even thought the library has not been initialized,
// but we do have to make sure no to call it at the same time as
// one of the other functions, therefore we use a Mutex.
DWORD ThreadEngine(void* pArg)
{
CGsMasterServerClientDlg *pMSClient = (CGsMasterServerClientDlg *)pArg;
while (true)
{
Sleep(10);
LOCKMUTEX();
if (pMSClient->m_bInitialized)
pMSClient->Engine();
UNLOCKMUTEX();
}
return 0;
}
BOOL CGsMasterServerClientDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
char szUsername[NICKNAMELENGTH],szGamename[GAMELENGTH],szPassword[PASSWORDLENGTH];
char szVersion[VERSIONLENGTH],szGamePassword[PASSWORDLENGTH];
char szServerIP[IPADDRESSLENGTH],szServerPort[100];
char szDirectory[1024];
GetCurrentDirectory(1024,szDirectory);
CString csMSClientIniFile = szDirectory;
csMSClientIniFile += "\\MSClient.ini";
GetPrivateProfileString("MSClient","Username",
"user10",szUsername,NICKNAMELENGTH,csMSClientIniFile);
GetPrivateProfileString("MSClient","Gamename",
"GHOSTRECON",szGamename,GAMELENGTH,csMSClientIniFile);
GetPrivateProfileString("MSClient","Password",
"testtest",szPassword,PASSWORDLENGTH,csMSClientIniFile);
GetPrivateProfileString("MSClient","Version",
"PC4.2",szVersion,VERSIONLENGTH,csMSClientIniFile);
GetPrivateProfileString("MSClient","GamePassword",
"",szGamePassword,PASSWORDLENGTH,csMSClientIniFile);
GetPrivateProfileString("MSClient","ServerIP",
"",szServerIP,IPADDRESSLENGTH,csMSClientIniFile);
GetPrivateProfileString("MSClient","ServerPort",
"",szServerPort,100,csMSClientIniFile);
m_editGameName.SetWindowText(szGamename);
m_editPassword.SetWindowText(szPassword);
m_editPort.SetWindowText(szServerPort);
m_editServerIP.SetWindowText(szServerIP);
m_editUsername.SetWindowText(szUsername);
m_editVersion.SetWindowText(szVersion);
m_editGamePassword.SetWindowText(szGamePassword);
m_listGameServers.InsertColumn(0,"LobbyID",LVCFMT_LEFT,60);
m_listGameServers.InsertColumn(1,"RoomID",LVCFMT_LEFT,60);
m_listGameServers.InsertColumn(2,"Server Name",LVCFMT_LEFT,85);
m_listGameServers.InsertColumn(3,"Master Name",LVCFMT_LEFT,75);
m_listGameServers.InsertColumn(4,"Version",LVCFMT_LEFT,60);
m_listGameServers.InsertColumn(5,"Players",LVCFMT_LEFT,60);
m_listGameServers.InsertColumn(6,"IPAddress",LVCFMT_LEFT,60);
m_listGameServers.InsertColumn(7,"Alt IPAddress",LVCFMT_LEFT,75);
m_listGameServers.InsertColumn(8,"GroupData",LVCFMT_LEFT,75);
m_listGameServers.SetExtendedStyle(LVS_EX_FULLROWSELECT);
//UBI.COM: Create the thread that keeps calling MSClient_Engine
DWORD iThread;
CreateThread(NULL,0,ThreadEngine,this,0,&iThread);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGsMasterServerClientDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGsMasterServerClientDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CGsMasterServerClientDlg::OnExit()
{
Shutdown();
}
//UBI.COM: Uninitialize the library and close the window.
void CGsMasterServerClientDlg::Shutdown()
{
LOCKMUTEX();
Uninitialize();
m_bInitialized = false;
UNLOCKMUTEX();
this->DestroyWindow();
}
void CGsMasterServerClientDlg::OnBUTTONInitialize()
{
GSchar szServer[IPADDRESSLENGTH];
GSchar szPort[10];
GSushort usPort;
GSchar szUsername[NICKNAMELENGTH];
GSchar szPassword[PASSWORDLENGTH];
GSchar szVersion[VERSIONLENGTH];
m_editServerIP.GetWindowText(szServer,IPADDRESSLENGTH);
m_editPort.GetWindowText(szPort,10);
usPort = (GSushort)atol(szPort);
m_editUsername.GetWindowText(szUsername,NICKNAMELENGTH);
m_editPassword.GetWindowText(szPassword,PASSWORDLENGTH);
m_editVersion.GetWindowText(szVersion,VERSIONLENGTH);
//UBI.COM: Initialize the library
LOCKMUTEX();
if (!Initialize(szServer,usPort,szUsername,szPassword,szVersion))
{
MessageBox("Initialize Failed");
UNLOCKMUTEX();
return;
}
m_bInitialized = true;
UNLOCKMUTEX();
}
//UBI.COM: Callbacks
//UBI.COM: Add the recieved Game Server to the list box.
GSvoid CGsMasterServerClientDlg::GameServerCB(GSint iLobbyID,GSint iRoomID,
GSshort siGroupType,GSchar *szGroupName, GSint iConfig,
GSchar *szMaster,GSchar *szAllowedGames,GSchar *szGames,
GSchar *szGameVersion,GSchar *szGSVersion,GSvoid *vpInfo,GSint iSize,
GSuint uiMaxPlayer,GSuint uiNbrPlayer,GSuint uiMaxVisitor,
GSuint uiNbrVisitor,GSchar *szIPAddress,GSchar *szAltIPAddress,
GSint iEventID)
{
GSchar szText[100];
m_listGameServers.InsertItem(m_iNbrGameServers,ltoa(iLobbyID,szText,10));
m_listGameServers.SetItemText(m_iNbrGameServers,1,ltoa(iRoomID,szText,10));
m_listGameServers.SetItemText(m_iNbrGameServers,2,szGroupName);
m_listGameServers.SetItemText(m_iNbrGameServers,3,szMaster);
m_listGameServers.SetItemText(m_iNbrGameServers,4,szGSVersion);
sprintf(szText,"%i/%i",uiNbrPlayer,uiMaxPlayer);
m_listGameServers.SetItemText(m_iNbrGameServers,5,szText);
m_listGameServers.SetItemText(m_iNbrGameServers,6,szIPAddress);
m_listGameServers.SetItemText(m_iNbrGameServers,7,szAltIPAddress);
m_listGameServers.SetItemText(m_iNbrGameServers,8,(char*)vpInfo);
m_iNbrGameServers++;
}
GSvoid CGsMasterServerClientDlg::AlternateInfoCB(GSint iLobbyID,GSint iRoomID,const GSvoid* pcAltGroupInfo,
GSint iAltGroupInfoSize)
{
GSchar szText[100];
sprintf(szText,"AltInfo: %s",pcAltGroupInfo);
MessageBox(szText);
}
//UBI.COM: Display a message box with the error code received
GSvoid CGsMasterServerClientDlg::ErrorCB(GSint iReason,GSint iLobbyID,GSint iRoomID)
{
GSchar szText[100];
sprintf(szText,"Error Code: %i %i %i",iReason,iLobbyID,iRoomID);
MessageBox(szText);
}
//UBI.COM: Display a message box saying that the init has finished
GSvoid CGsMasterServerClientDlg::InitFinishedCB(GSubyte ubType,GSint iError,GSchar *szUserName)
{
GSchar szText[100];
if (ubType == GSSUCCESS)
{
sprintf(szText,"Initialization Finished %s",szUserName);
MessageBox(szText);
}
else
{
sprintf(szText,"Initialization Error : %i",iError);
MessageBox(szText);
}
}
//UBI.COM: Display a message box that we've been disconnect from the Router
GSvoid CGsMasterServerClientDlg::LoginDisconnectCB()
{
GSchar szText[100];
sprintf(szText,"Login Disconnected\n");
MessageBox(szText);
}
//UBI.COM: Display a message box that we've been disconnect from the Lobby
GSvoid CGsMasterServerClientDlg::LobbyDisconnectCB()
{
GSchar szText[100];
sprintf(szText,"Lobby Disconnected\n");
MessageBox(szText);
}
//UBI.COM: Display a message box saying that the request has finished
GSvoid CGsMasterServerClientDlg::RequestFinishedCB()
{
MessageBox("Request Finished");
}
//UBI.COM: Display a message box saying that the join has finished
GSvoid CGsMasterServerClientDlg::JoinFinishedCB(GSint iLobbyID,GSint iRoomID,GSvoid *vpGameData,GSint iSize,
GSchar *szIPAddress,GSchar *szAltIPAddress,GSushort usPort)
{
char szText[1024];
sprintf(szText,"Join Finished: %s %s %s %i",vpGameData,szIPAddress,szAltIPAddress,usPort);
MessageBox(szText);
}
GSvoid CGsMasterServerClientDlg::AccountCreationCB(GSubyte ucType,GSint iReason)
{
char szText[1024];
if (ucType == GSSUCCESS)
sprintf(szText,"Account Creation succeeded");
else
sprintf(szText,"Account Creation failed %i",iReason);
MessageBox(szText);
}
GSvoid CGsMasterServerClientDlg::ModifyAccountCB(GSubyte ucType,GSint iReason)
{
char szText[1024];
if (ucType == GSSUCCESS)
sprintf(szText,"Modify Account Creation succeeded");
else
sprintf(szText,"Modify Account failed %i",iReason);
MessageBox(szText);
}
GSvoid CGsMasterServerClientDlg::MatchStartedCB(GSint iLobbyID,GSint iRoomID,GSuint uiMatchID)
{
char szText[1024];
sprintf(szText,"Match Started: %i %i %i",iLobbyID,iRoomID, uiMatchID);
MessageBox(szText);
m_iLobbyID = iLobbyID;
m_iRoomID = iRoomID;
m_uiMatchID = uiMatchID;
}
GSvoid CGsMasterServerClientDlg::SubmitMatchCB(GSubyte ucType,GSint iReason,GSuint uiMatchID)
{
char szText[1024];
if (ucType == GSSUCCESS)
{
sprintf(szText,"Submit Match Sucessfull: %i",uiMatchID);
MessageBox(szText);
}
else
{
sprintf(szText,"Submit Match Fail: %i %i",iReason,uiMatchID);
MessageBox(szText);
}
}
GSvoid CGsMasterServerClientDlg::RequestMOTDCB(GSubyte ubType, GSchar *szUbiMOTD,
GSchar *szGameMOTD, GSint iReason)
{
CString csText;
if (ubType == GSSUCCESS)
{
csText.Format("Message of the day request successfull.\r\nUbi motd: %s\r\nGame motd: %s",szUbiMOTD,szGameMOTD);
AfxMessageBox(csText,MB_OK);
}
else
{
csText.Format("Message of the day request failure. Error id: %d",iReason);
AfxMessageBox(csText,MB_ICONERROR);
}
}
void CGsMasterServerClientDlg::OnBUTTONRequest()
{
GSchar szGameName[GAMELENGTH];
m_editGameName.GetWindowText(szGameName,GAMELENGTH);
//UBI.COM: Request the list of gameserver with the game name
LOCKMUTEX();
clMSClientClass::RequestGameServers(szGameName);
UNLOCKMUTEX();
m_listGameServers.DeleteAllItems();
m_iNbrGameServers = 0;
}
void CGsMasterServerClientDlg::OnBUTTONJoin()
{
POSITION pos = m_listGameServers.GetFirstSelectedItemPosition();
if (pos == NULL)
MessageBox("No Game Server Seleted");
else
{
if (pos)
{
int iItem = m_listGameServers.GetNextSelectedItem(pos);
JoinGameServer(iItem);
}
}
}
void CGsMasterServerClientDlg::JoinGameServer(int iItem)
{
char szText[10];
char szPassword[PASSWORDLENGTH]="";
char szVersion[VERSIONLENGTH]="";
char szGameName[GAMELENGTH]="";
GSint iLobbyID,iRoomID;
m_listGameServers.GetItemText(iItem,0,szText,10);
iLobbyID = atol(szText);
m_listGameServers.GetItemText(iItem,1,szText,10);
iRoomID = atol(szText);
m_listGameServers.GetItemText(iItem,4,szVersion,VERSIONLENGTH);
m_editGamePassword.GetWindowText(szPassword,PASSWORDLENGTH);
m_editGameName.GetWindowText(szGameName,GAMELENGTH);
//UBI.COM: Join the selected game server
LOCKMUTEX();
clMSClientClass::JoinGameServer(iLobbyID,iRoomID,szPassword,szVersion,szGameName,
"test",5);
UNLOCKMUTEX();
}
void CGsMasterServerClientDlg::LeaveGameServer(int iItem)
{
char szText[10];
GSint iLobbyID,iRoomID;
m_listGameServers.GetItemText(iItem,0,szText,10);
iLobbyID = atol(szText);
m_listGameServers.GetItemText(iItem,1,szText,10);
iRoomID = atol(szText);
//UBI.COM: Leave the selected game server
LOCKMUTEX();
clMSClientClass::LeaveGameServer(iLobbyID,iRoomID);
UNLOCKMUTEX();
}
void CGsMasterServerClientDlg::OnDblclkLISTGameServers(NMHDR* pNMHDR, LRESULT* pResult)
{
POSITION pos = m_listGameServers.GetFirstSelectedItemPosition();
if (pos == NULL)
MessageBox("No Game Server Seleted");
else
{
while (pos)
{
int iItem = m_listGameServers.GetNextSelectedItem(pos);
JoinGameServer(iItem);
}
}
*pResult = 0;
}
void CGsMasterServerClientDlg::OnBUTTONLeave()
{
POSITION pos = m_listGameServers.GetFirstSelectedItemPosition();
if (pos == NULL)
MessageBox("No Game Server Seleted");
else
{
if (pos)
{
int iItem = m_listGameServers.GetNextSelectedItem(pos);
LeaveGameServer(iItem);
}
}
}
//UBI.COM: Uninitialize the Library but don't close the window.
void CGsMasterServerClientDlg::OnBUTTONUninitialize()
{
LOCKMUTEX();
Uninitialize();
m_bInitialized = false;
UNLOCKMUTEX();
}
void CGsMasterServerClientDlg::OnBUTTONDownload()
{
CRegistry registry(HKEY_LOCAL_MACHINE, CString("SOFTWARE\\Ubi Soft\\Game Service"),
false,KEY_READ);
CString csGSIniURL;
char szDirectory[100];
GetCurrentDirectory(100,szDirectory);
CString csGSIniFile = szDirectory;
csGSIniFile += "\\GS.ini";
CString csMSClientIniFile = szDirectory;
csMSClientIniFile += "\\MSClient.ini";
registry.OpenKey();
//UBI.COM: Try to read the ConnectURL from the registry
// If it fails we'll look in Launcher.ini
if (!registry.ReadString(CString("ConnectURL"), &csGSIniURL))
{
char szUrl[1024];
MessageBox("Registry failed; using MSClient.ini");
GetPrivateProfileString("MSClient","ConnectURL",
"http://gsconnect.ubisoft.com/gsinit.php?user=%s&dp=%s",szUrl,
1024,csMSClientIniFile);
csGSIniURL = szUrl;
}
registry.CloseKey();
char szUsername[NICKNAMELENGTH],szGamename[GAMELENGTH];
m_editUsername.GetWindowText(szUsername,NICKNAMELENGTH);
m_editGameName.GetWindowText(szGamename,GAMELENGTH);
//UBI.COM: Replace the strings in the URL
csGSIniURL.Replace("user=%s",(CString("user=")+szUsername));
csGSIniURL.Replace("dp=%s",(CString("dp=")+szGamename));
//UBI.COM: Try to download the file GS.ini file if it fails
// we can use the old local one
HINTERNET hNet = InternetOpen("",INTERNET_OPEN_TYPE_PRECONFIG,NULL,NULL,NULL);
if (!hNet)
MessageBox("InternetOpen Failed");
else
{
HINTERNET hURL = InternetOpenUrl(hNet,csGSIniURL,NULL,0,INTERNET_FLAG_HYPERLINK,NULL);
if (!hURL)
MessageBox("InternetOpenUrl Failed");
else
{
GSchar szBuffer[1024];
GSint iSize = 1024;
DWORD iRead = 0;
FILE *pFile = fopen(csGSIniFile,"w");
while (InternetReadFile(hURL,szBuffer,iSize,&iRead))
{
if (iRead != 0)
{
fwrite(szBuffer,sizeof(GSchar),iRead,pFile);
}
else
{
fclose(pFile);
break;
}
}
}
}
char szIPAddress[IPADDRESSLENGTH];
char szPort[100];
//UBI.COM: Read in the Address of the GSRouter.
// We'll only read in the first address, in a real application
// you should get both so that if one fails you can try the
// other.
GetPrivateProfileString("Servers","RouterIP0","srv-gstest",szIPAddress,
IPADDRESSLENGTH,csGSIniFile);
//UBI.COM: Read in the Port of the GSRouter
GetPrivateProfileString("Servers","RouterPort0","41000",szPort,
100,csGSIniFile);
m_editServerIP.SetWindowText(szIPAddress);
m_editPort.SetWindowText(szPort);
MessageBox("Download Finished");
return;
}
void CGsMasterServerClientDlg::OnBUTTONAbout()
{
char *szBuffer;
unsigned int iBufferSize;
CGSVersion ver;
ver.PrintModulesVersion(NULL,&iBufferSize);
szBuffer = (char*)malloc(iBufferSize);
ver.PrintModulesVersion(szBuffer,&iBufferSize);
MessageBox(szBuffer);
free(szBuffer);
}
void CGsMasterServerClientDlg::OnBUTTONRefresh()
{
POSITION pos = m_listGameServers.GetFirstSelectedItemPosition();
if (pos == NULL)
MessageBox("No Game Server Seleted");
else
{
GSuint iCount = m_listGameServers.GetSelectedCount();
GSint iNum=0;
while (pos)
{
char szText[10];
GSint iLobbyID;
GSint iRoomID;
GSint iItem= m_listGameServers.GetNextSelectedItem(pos);
m_listGameServers.GetItemText(iItem,0,szText,10);
iLobbyID = atol(szText);
m_listGameServers.GetItemText(iItem,1,szText,10);
iRoomID = atol(szText);
LOCKMUTEX();
clMSClientClass::RefreshGameServer(iLobbyID,iRoomID);
UNLOCKMUTEX();
}
m_listGameServers.DeleteAllItems();
m_iNbrGameServers = 0;
}
}
void CGsMasterServerClientDlg::OnBUTTONScores()
{
if (m_iLobbyID)
{
CSubmitScoresdlg dlgSubmitScores(this);
dlgSubmitScores.SetServerID(m_iLobbyID,m_iRoomID);
dlgSubmitScores.SetMatchID(m_uiMatchID);
dlgSubmitScores.DoModal();
m_iLobbyID = 0;
m_iRoomID = 0;
m_uiMatchID = 0;
}
//else
// MessageBox("Have not received MatchStarted\n");
}
/*void CGsMasterServerClientDlg::OnBUTTONJoinID()
{
GSchar szGameName[GAMELENGTH];
m_editGameName.GetWindowText(szGameName,GAMELENGTH);
LOCKMUTEX();
clMSClientClass::JoinGameServer(7,-154,"","2.0",szGameName);
UNLOCKMUTEX();
}*/
void CGsMasterServerClientDlg::OnBUTTONGetAlt()
{
POSITION pos = m_listGameServers.GetFirstSelectedItemPosition();
if (pos == NULL)
MessageBox("No Game Server Seleted");
else
{
while (pos)
{
int iItem = m_listGameServers.GetNextSelectedItem(pos);
GSchar szText[10];
GSint iLobbyID,iRoomID;
m_listGameServers.GetItemText(iItem,0,szText,10);
iLobbyID = atol(szText);
m_listGameServers.GetItemText(iItem,1,szText,10);
iRoomID = atol(szText);
//UBI.COM: Join the request the game servers Alt Info
LOCKMUTEX();
clMSClientClass::RequestAlternateInfo(iLobbyID,iRoomID);
UNLOCKMUTEX();
}
}
}
void CGsMasterServerClientDlg::OnBUTTONStartMatch()
{
POSITION pos = m_listGameServers.GetFirstSelectedItemPosition();
if (pos == NULL)
MessageBox("No Game Server Seleted");
else
{
while (pos)
{
int iItem = m_listGameServers.GetNextSelectedItem(pos);
GSchar szText[10];
GSint iLobbyID,iRoomID;
m_listGameServers.GetItemText(iItem,0,szText,10);
iLobbyID = atol(szText);
m_listGameServers.GetItemText(iItem,1,szText,10);
iRoomID = atol(szText);
//UBI.COM: Join the request the game servers Alt Info
LOCKMUTEX();
clMSClientClass::MatchStarted(iLobbyID,iRoomID);
UNLOCKMUTEX();
}
}
}
void CGsMasterServerClientDlg::OnBUTTONConnected()
{
POSITION pos = m_listGameServers.GetFirstSelectedItemPosition();
if (pos == NULL)
MessageBox("No Game Server Seleted");
else
{
while (pos)
{
int iItem = m_listGameServers.GetNextSelectedItem(pos);
GSchar szText[10];
GSint iLobbyID,iRoomID;
m_listGameServers.GetItemText(iItem,0,szText,10);
iLobbyID = atol(szText);
m_listGameServers.GetItemText(iItem,1,szText,10);
iRoomID = atol(szText);
//UBI.COM: Tell The Lobby server we've connected to the game
LOCKMUTEX();
clMSClientClass::GameServerConnected(iLobbyID,iRoomID);
UNLOCKMUTEX();
}
}
}
void CGsMasterServerClientDlg::OnButtonGetMOTD()
{
LOCKMUTEX();
RequestMOTD("fr");
UNLOCKMUTEX();
}