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<h1>Game client callback</h1>Game client callback.
<a href="#_details">More...</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef GSvoid(*&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group4.html#a0">CBCDKey_RcvActivationID</a> )(<a class="el" href="struct__REPLY__INFORMATION.html">PREPLY_INFORMATION</a> psReplyInfo, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, GSubyte *pucActivationID, GSubyte *pucGlobalID)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Received a activation id request response from the validation server. </em> <a href="#a0"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef GSvoid(*&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group4.html#a1">CBCDKey_RcvAuthorizationID</a> )(<a class="el" href="struct__REPLY__INFORMATION.html">PREPLY_INFORMATION</a> psReplyInfo, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, GSubyte *pucAuhorizationID)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Received a authorization id request response from the validation server. </em> <a href="#a1"></a><em><br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
These callback function are used by the game client to process response to queries sent to the validation server <hr><h2>Typedef Documentation</h2>
<a class="anchor" name="a0" doxytag="GSCDKeyCallbacks.h::CBCDKey_RcvActivationID" ></a><p>
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<td class="md" nowrap valign="top"> typedef GSvoid( * <a class="el" href="GSCDKeyCallbacks_8h.html#a0">CBCDKey_RcvActivationID</a>)(<a class="el" href="struct__REPLY__INFORMATION.html">PREPLY_INFORMATION</a> psReplyInfo, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo,GSubyte *pucActivationID,GSubyte *pucGlobalID)
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<dl compact><dt><b>Description:</b></dt><dd>This callback will be called whenever the game client receive a response after requesting the validation server for a activation id.</dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
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<tr><td valign=top><em>psReplyInfo</em>&nbsp;</td><td>Pointer to a reply information structure that contains request id and status </td></tr>
<tr><td valign=top><em>psValidationServerInfo</em>&nbsp;</td><td>Validation server information from where the response came </td></tr>
<tr><td valign=top><em>pucActivationID</em>&nbsp;</td><td>The activation id in case the request succedded </td></tr>
<tr><td valign=top><em>pucGlobalID</em>&nbsp;</td><td>The unique global identifier of the CDKey </td></tr>
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<a class="anchor" name="a1" doxytag="GSCDKeyCallbacks.h::CBCDKey_RcvAuthorizationID" ></a><p>
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<td class="md" nowrap valign="top"> typedef GSvoid( * <a class="el" href="GSCDKeyCallbacks_8h.html#a1">CBCDKey_RcvAuthorizationID</a>)(<a class="el" href="struct__REPLY__INFORMATION.html">PREPLY_INFORMATION</a> psReplyInfo, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo,GSubyte *pucAuhorizationID)
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<dl compact><dt><b>Description:</b></dt><dd>This callback will be called whenever the game client receive a response after requesting the validation server for a authorization id.</dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
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<tr><td valign=top><em>psReplyInfo</em>&nbsp;</td><td>Pointer to a reply information structure that contains request id and status </td></tr>
<tr><td valign=top><em>psValidationServerInfo</em>&nbsp;</td><td>Validation server information from where the response came </td></tr>
<tr><td valign=top><em>pucAuhorizationID</em>&nbsp;</td><td>The authorization id in case the request succedded </td></tr>
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<i>Ubi.com GameService SDK - &copy;UbiSoft Entertainment 2002 </i><br>
<i><a href="mailto:gsdevteam@ubisoft.com">GameService development team</a></i>
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