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<HTML>
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<HEAD>
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<TITLE>Ubi.com GameService SDK</TITLE>
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<LINK href="./gs-sdk-doc.css" rel="stylesheet" type="text/css">
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</HEAD>
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<BODY >
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<!-- Generated by Doxygen 1.3.4 -->
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<div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="modules.html">Modules</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a></div>
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<h1>GSCDKeyInterface.h File Reference</h1>Interface ubi.com's cd key validation library.
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<a href="#_details">More...</a>
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<p>
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<code>#include "<a class="el" href="GSCDKeyDefines_8h-source.html">GSCDKeyDefines.h</a>"</code><br>
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<code>#include "<a class="el" href="GSCDKeyCallbacks_8h-source.html">GSCDKeyCallbacks.h</a>"</code><br>
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<p>
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<a href="GSCDKeyInterface_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td></td></tr>
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<tr><td colspan=2><br><h2>Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top>GShandle </td><td class="memItemRight" valign=bottom><a class="el" href="group__group1.html#a0">GSCDKey_Initialize</a> (GSushort usPort)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Initialize the cd key library. </em> <a href="group__group1.html#a0"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top>GSvoid </td><td class="memItemRight" valign=bottom><a class="el" href="group__group1.html#a1">GSCDKey_Uninitialize</a> (GShandle pGSCDKeyHandle=0)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Uinitialize a cd key handle or the whole library. </em> <a href="group__group1.html#a1"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top>GSbool </td><td class="memItemRight" valign=bottom><a class="el" href="group__group1.html#a2">GSCDKey_Engine</a> (GShandle pGSCDKeyHandle, GSuint uiMaxDelay=500)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Message pump. </em> <a href="group__group1.html#a2"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="GSCDKeyDefines_8h.html#a0">GSCDKeyRequest</a> </td><td class="memItemRight" valign=bottom><a class="el" href="group__group2.html#a0">GSCDKey_ValidateUser</a> (GShandle pGSCDKeyHandle, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, GSubyte *pucAuhorizationID, GSchar *szGameName, GSushort usTimeout=3)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Ask the validation server for a validation status of a player. </em> <a href="group__group2.html#a0"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="GSCDKeyDefines_8h.html#a0">GSCDKeyRequest</a> </td><td class="memItemRight" valign=bottom><a class="el" href="group__group2.html#a1">GSCDKey_DisconnectUser</a> (GShandle pGSCDKeyHandle, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, GSubyte *pucAuhorizationID)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Inform the validation server that a player has disconnected. </em> <a href="group__group2.html#a1"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="GSCDKeyDefines_8h.html#a0">GSCDKeyRequest</a> </td><td class="memItemRight" valign=bottom><a class="el" href="group__group2.html#a2">GSCDKey_PlayerStatusReply</a> (GShandle pGSCDKeyHandle, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, GSubyte *pucAuhorizationID, CDKEY_PLAYER_STATUS eStatus)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Inform the validation server of a player status. </em> <a href="group__group2.html#a2"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="GSCDKeyDefines_8h.html#a0">GSCDKeyRequest</a> </td><td class="memItemRight" valign=bottom><a class="el" href="group__group3.html#a0">GSCDKey_RequestActivation</a> (GShandle pGSCDKeyHandle, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, <a class="el" href="struct__ACTIVATION__INFO.html">PACTIVATION_INFO</a> psActivationInfo, GSushort usTimeout=6)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Request cd key activation id for futur authorization request (called once). </em> <a href="group__group3.html#a0"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="GSCDKeyDefines_8h.html#a0">GSCDKeyRequest</a> </td><td class="memItemRight" valign=bottom><a class="el" href="group__group3.html#a1">GSCDKey_RequestAuthorization</a> (GShandle pGSCDKeyHandle, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, <a class="el" href="struct__VALIDATION__INFO.html">PVALIDATION_INFO</a> psValidationInfo, GSushort usTimeout=3)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Send a authorization request to the validation server. </em> <a href="group__group3.html#a1"></a><em><br><br></td></tr>
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</table>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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This interface provides game server and game client functionality to activate and validate a user's cd key.<hr>
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<p align="right">
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<i>Ubi.com GameService SDK - ©UbiSoft Entertainment 2002 </i><br>
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<i><a href="mailto:gsdevteam@ubisoft.com">GameService development team</a></i>
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</p>
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</body>
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</html>
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