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<TITLE>Ubi.com GameService SDK</TITLE>
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<h1>RAE_VALUE Struct Reference</h1>INPUT/OUTPUT Element.
<a href="#_details">More...</a>
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<code>#include &lt;<a class="el" href="RemoteAlgorithmDefines_8h-source.html">RemoteAlgorithmDefines.h</a>&gt;</code>
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<a href="structRAE__VALUE-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="o0" doxytag="RAE_VALUE::dataType" ></a>
RAE_DATATYPE&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structRAE__VALUE.html#o0">dataType</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The type of data this node contains. <br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This structure defines the value elements that are to be used as inputs and outputs to the executed algorithm. This allows to create arrays of multiple different type of data (once the structure handles more than just integers).
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="RemoteAlgorithmDefines_8h-source.html">RemoteAlgorithmDefines.h</a></ul>
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<i>Ubi.com GameService SDK - &copy;UbiSoft Entertainment 2002 </i><br>
<i><a href="mailto:gsdevteam@ubisoft.com">GameService development team</a></i>
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