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74
STLPORT/test/eh/vc.mak
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74
STLPORT/test/eh/vc.mak
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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RSC=rc.exe
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CPP=cl.exe
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F90=fl32.exe
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OUTDIR=.
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INTDIR=.
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# set this directories
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STL_INCL=../../stlport
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VC_INCL=.
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# d:/vc41/msdev/include
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Dep_stl = TestClass.obj main.obj nc_alloc.obj \
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random_number.obj test_algo.obj test_algobase.obj test_bit_vector.obj test_deque.obj \
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test_hash_map.obj test_hash_set.obj test_list.obj test_map.obj test_rope.obj test_set.obj \
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test_slist.obj test_vector.obj test_string.obj test_bitset.obj test_valarray.obj
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LINK32=link.exe
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# CPP_PROJ=/nologo /Gr /MDd /W3 /GX /GR /D "WIN32" /D "_CONSOLE" /I$(STL_INCL) /I. /D "_STLP_DEBUG" /D "_STLP_NO_CUSTOM_IO"
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CPP_PROJ=/nologo /MD /W3 /GX /GR /D "WIN32" /D "_CONSOLE" /I$(STL_INCL) /I.
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# linker finds proper STLport lib automatically, only path to the
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# library is needed
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CPP_LIBS = /link /libpath:"..\..\lib"
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check: eh_test.exe
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# fbp : this is to locate DLL
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cd ..\..\lib
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..\test\eh\eh_test.exe -s 100
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echo done
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eh_test.exe : $(Dep_stl)
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$(CC) $(CPP_PROJ) $(Dep_stl) -o eh_test.exe $(CPP_LIBS)
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clean :
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-@erase "$(INTDIR)\*.obj"
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-@erase "$(OUTDIR)\*.exe"
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-@erase "$(OUTDIR)\*.obj"
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.exe.out:
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$< > $@
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.cpp.exe:
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$(CPP) $(CPP_PROJ) -DMAIN $< $(CPP_LIBS)
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.c.obj:
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$(CPP) $(CPP_PROJ) /c $<
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.cpp.obj:
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$(CPP) $(CPP_PROJ) /c $<
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.cxx.obj:
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$(CPP) $(CPP_PROJ) /c $<
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.cpp.E:
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$(CPP) $(CPP_PROJ) -E $< >$*.E
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.cpp.sbr:
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$(CPP) $(CPP_PROJ) $<
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