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romkazvo
2023-08-07 19:29:24 +08:00
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////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: crystaticmodel.h
// Version: v1.00
// Created: 28/5/2001 by Vladimir Kajalin
// Compilers: Visual Studio.NET
// Description: cgf file loader
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef CryStaticModel_H
#define CryStaticModel_H
class CBaseObj;
class CGeom;
#include "list2.h"
struct LightInstance
{
LIGHT_CHUNK_DESC Chunk;
Vec3d vPos;
char szName[64];
struct ITexPic * pLightImage;
};
struct HelperInstance
{
HELPER_CHUNK_DESC Chunk;
char szName[64];
Matrix44 tMat;
};
class CXFile;
struct CryStaticModel
{
CryStaticModel();
~CryStaticModel();
char m_FileName[256];
list2<CGeom*> m_lstGeoms;
list2<MAT_ENTITY> m_lstMaterials;
list2<NAME_ENTITY> m_lstGeomNames;
list2<LightInstance> m_lstLights;
list2<HelperInstance> m_lstHelpers;
bool OnLoadgeom(char * filename, const char * geom_name, bool bLoadMats, bool bKeepInLocalSpace);
float m_fBoundingRadius;
float m_fCenterZ;
void LoadMaterials(CXFile*f, int pos);
int m_nNewObjs;
CBaseObj ** m_ppNewObjs;
ILog * m_pLog;
};
// timers that are used for precision very low cost profiling of load times
// this timer measures the time spent in the CGF Loader
//extern double g_dTimeLoadCGF;
#endif // CryStaticModel_H