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ResourceCompilerPC/CgfConvertor.h
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240
ResourceCompilerPC/CgfConvertor.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: cgfconvertor.h
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// Version: v1.00
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// Created: 5/11/2002 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __cgfconvertor_h__
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#define __cgfconvertor_h__
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#pragma once
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#include "IRCLog.h"
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#include "IConvertor.h"
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#include "CryCompiledFile.h"
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#include "CryChunkedFile.h"
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#include "RenderMeshBuilder.h"
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struct ConvertContext;
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/** Convertor implementation for CGF files.
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*/
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class CGFConvertor : public IConvertor
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{
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public:
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// this class will be thrown from the internal method during conversion
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// indicating some error that should abort conversion
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class Error
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{
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public:
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Error (int nCode);
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Error (const char* szFormat, ...);
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const char* c_str()const {return m_strReason.c_str();}
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protected:
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string m_strReason;
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};
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CGFConvertor ();
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~CGFConvertor();
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//! Release memory of interface.
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void Release() { delete this; };
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//! Process file.
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virtual bool Process( ConvertContext &cc );
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bool ProcessStatic( ConvertContext &cc );
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//! Return name of output file that will be produced from this file.
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// @param sourceFileName File name plus extension of source file, must not contain path.
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virtual bool GetOutputFile( ConvertContext &cc );
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//! Return platforms supported by this convertor.
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virtual int GetNumPlatforms() const;
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//! Get supported platform.
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//! @param index Index of platform must be in range 0 < index < GetNumPlatforms().
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virtual Platform GetPlatform( int index ) const;
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//! Get number of supported extensions.
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virtual int GetNumExt() const { return 1+m_pStatCGFCompiler->GetNumExt(); };
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//! Get supported extension.
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//! @param index Index of extension must be in range 0 < index < GetNumExt().
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virtual const char* GetExt( int index ) const { return index?"cgf":m_pStatCGFCompiler->GetExt(index-1); };
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// this should retrieve the timestamp of the convertor executable:
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// when it was created by the linker, normally. This date/time is used to
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// compare with the compiled file date/time and even if the compiled file
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// is not older than the source file, it will be recompiled if it's older than the
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// convertor
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virtual DWORD GetTimestamp() const ;
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protected:
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// internally used stuff
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// writes the data directly into the file
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void writeRaw (const void* pData, unsigned nSize);
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template <class T>
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void write (const T& rData)
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{
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writeRaw (&rData, sizeof(T));
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}
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template <class T>
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void write (const T* pData, size_t numElements)
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{
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writeRaw (pData, numElements * sizeof(T));
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}
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template <class T>
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void writeArray (const std::vector<T>& arrData)
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{
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if (!arrData.empty())
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write (&arrData[0], arrData.size());
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}
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// writes the 0-terminated string, returns the number of bytes (including the terminating 0) written
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size_t writeString (const char* szString)
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{
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size_t n = strlen(szString)+1;
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writeRaw (szString, n);
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return n;
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}
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// writes the 0-terminated string, returns the number of bytes (including the terminating 0) written
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size_t writeString (const string& strString)
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{
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size_t n = strString.length() + 1;
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writeRaw (strString.c_str(), n);
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return n;
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}
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//void LogV (const char* szFormat, va_list args);
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//void Log (const char* szFormat, ...);
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void WriteGeometryInfo (unsigned nLOD);
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void WriteHeader();
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void WriteBoneInfo();
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void WriteMaterials( const char *inszSrcFileName );
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void writeIntFaces(unsigned nLOD);
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void WriteVertices (CryChunkedFile* pSource);
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void WriteNormals (CryChunkedFile* pSource);
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void writeShadowConnectivity (unsigned nLOD);
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void writeVertexSkin (unsigned nLOD);
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void writeNormalSkin (unsigned nLOD);
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void writeTangSkin (unsigned nLOD);
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void validateTangents (const TangData* pTangents, unsigned numTangents);
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void WriteBoneGeometry (unsigned nLOD);
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void writeBGBone(unsigned nLOD, unsigned nBone, CryChunkedFile::MeshDesc* pMesh);
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void WriteMorphTargetSet ();
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void writeMorphTargets (unsigned nLOD);
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void WriteLights();
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bool isAnimatedFastCheck( const char *filename );
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string GetCalFilePath ();
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string GetSourceDir();
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// loads the given animation info into the given structure
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// returns false upon failure
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bool LoadAnimInfo (const string& strFilePath, CCFAnimInfo &animInfo);
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protected:
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// loads the m_arrLODs
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bool LoadLODs();
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IConvertor* getStatCGFCompiler();
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// builds the m_arrRenderMeshes array with the CRenderMeshBuilder
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// structures containing all the additional info required for leaf buffer creation
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void BuildRenderMeshes();
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// Updates physics if needed (if there is LOD1, which contains physical data for LOD1 physics
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void UpdateDeadBodyPhysics();
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// remaps, if necessary, the bones from the LOD source to the Master source
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// and changes the links in the LOD source so that the boneid's there point to the indices (not IDs!)
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// of the bones in the Master Source, not LOD Source
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// This assumes that the bone information from the LOD source won't be used at all
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// throws an error if there's some unrecognized bone in the LOD source
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void RemapBones (unsigned nLOD);
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// remaps the bone indices, throws error if some indices cannot be remapped for some reason
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// (e.g. mapping contains -1, i.e. no mapping)
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void RemapBoneIndices (CryChunkedFile* pLOD, const std::vector<int>& arrMap);
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// releases all the resources
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void clear();
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// !!!OBSOLETE!!!
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// calculates the number of materials used by the previous LODs (< than given)
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// this is to offset the mtl numbers of the nLOD to use the range of materials
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// belonging to that LOD
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// !!!OBSOLETE!!!
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unsigned getLODMtlOffset (unsigned nLOD);
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// Reads the CAL file or the list of caf files in the same directory with the corresponding name,
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// and writes the animation list chunk with the animation names, file paths and compiled directives
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void WriteAnimListWithCAL (FILE* fCal);
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void WriteAnimListNoCAL ();
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void WriteAnimInfo (CCFFileWriter &rSubChunks, const char* szAnimName, const string& strFilePath, unsigned nFlag);
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void WriteSceneProps();
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void LogWarning (const char* szFormat, ...)
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{
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va_list args;
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va_start (args, szFormat);
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m_pContext->pLog->LogV (IMiniLog::eWarning, szFormat, args);
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va_end(args);
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}
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void LogError (const char* szFormat, ...)
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{
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va_list args;
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va_start (args, szFormat);
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m_pContext->pLog->LogV (IMiniLog::eError, szFormat, args);
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va_end(args);
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}
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void Log (const char* szFormat, ...)
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{
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va_list args;
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va_start (args, szFormat);
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m_pContext->pLog->LogV (IMiniLog::eMessage, szFormat, args);
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va_end(args);
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}
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protected:
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ConvertContext* m_pContext;
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// the source files: one file for each LOD. At least LOD 0 Must be present for conversion.
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CryChunkedFile_AutoArray m_arrLODs;
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// the mapping from bone indices in Master (LOD0) to bone indices in LOD>0
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typedef std::vector<int> BoneMap;
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std::vector<BoneMap> m_arrLODBoneMaps;
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typedef std::map<CString,int> PhysMatIDMap;
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PhysMatIDMap m_physMtlToFaceIdMap; // Map for every LOD (except first).
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// the render meshes for each LOD
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std::vector<CRenderMeshBuilder> m_arrRenderMeshes;
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CCFFileWriter m_Writer;
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// the target file
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FILE* m_fTarget;
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IConvertor* m_pStatCGFCompiler;
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};
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#endif // __cgfconvertor_h__
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