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ResourceCompiler/Config.h
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58
ResourceCompiler/Config.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: config.h
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// Version: v1.00
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// Created: 4/11/2002 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __config_h__
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#define __config_h__
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#pragma once
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#include "iconfig.h"
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/** Implementation of IConfig interface.
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*/
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class Config : public IConfig
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{
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public:
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Config();
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virtual ~Config();
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virtual void Release() { delete this; };
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//! Clone configuration.
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virtual IConfig* Clone() const;
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//! Check if configuration has this key.
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virtual bool HasKey( const char *key ) const;
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//! Get value of key.
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//! @return true if option found, false if not.
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virtual bool Get( const char *key,float &value ) const;
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virtual bool Get( const char *key,int &value ) const;
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virtual bool Get( const char *key,bool &value ) const;
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virtual bool Get( const char *key,CString &value ) const;
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//////////////////////////////////////////////////////////////////////////
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void Set( const char *key,const char* value );
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void Merge( IConfig *inpConfig );
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virtual Config *GetInternalRepresentation( void );
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private:
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typedef std::hash_map<CString,CString,stl::hash_stricmp<CString> > Map;
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Map m_map;
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};
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#endif // __config_h__
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