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89
RenderDll/XRenderOGL/NVParse/vs1.0_inst.h
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89
RenderDll/XRenderOGL/NVParse/vs1.0_inst.h
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#ifndef _VS10INST_H
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#define _VS10INST_H
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#define VS10_ADD 1
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#define VS10_DP3 2
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#define VS10_DP4 3
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#define VS10_DST 4
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#define VS10_EXP 5
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#define VS10_EXPP 6
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#define VS10_FRC 7
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#define VS10_LIT 8
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#define VS10_LOG 9
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#define VS10_LOGP 10
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#define VS10_M3X2 11
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#define VS10_M3X3 12
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#define VS10_M3X4 13
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#define VS10_M4X3 14
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#define VS10_M4X4 15
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#define VS10_MAD 16
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#define VS10_MAX 17
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#define VS10_MIN 18
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#define VS10_MOV 19
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#define VS10_MUL 20
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#define VS10_NOP 21
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#define VS10_RCP 22
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#define VS10_RSQ 23
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#define VS10_SGE 24
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#define VS10_SLT 25
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#define VS10_SUB 26
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#define VS10_COMMENT 27
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#define VS10_HEADER 28
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#define TYPE_TEMPORARY_REG 1
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#define TYPE_VERTEX_ATTRIB_REG 2
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#define TYPE_ADDRESS_REG 3
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#define TYPE_CONSTANT_MEM_REG 4
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#define TYPE_CONSTANT_A0_REG 5
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#define TYPE_CONSTANT_A0_OFFSET_REG 6
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#define TYPE_POSITION_RESULT_REG 7
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#define TYPE_COLOR_RESULT_REG 8
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#define TYPE_TEXTURE_RESULT_REG 9
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#define TYPE_FOG_RESULT_REG 10
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#define TYPE_POINTS_RESULT_REG 11
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class VS10Reg {
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public:
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// VS10Reg();
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// VS10Reg(const VS10Reg &r);
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// VS10Reg& operator=(const VS10Reg &r);
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void Init();
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void Translate();
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int type;
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int index;
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int sign;
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char mask[4];
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int ValidateIndex();
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};
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typedef class VS10Inst {
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public:
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~VS10Inst();
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VS10Inst();
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VS10Inst(int currline);
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VS10Inst(const VS10Inst &inst);
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VS10Inst& operator=(const VS10Inst &inst);
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VS10Inst(int currline, int inst);
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VS10Inst(int currline, int inst, char *cmt);
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VS10Inst(int currline, int inst, VS10Reg dreg, VS10Reg src0);
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VS10Inst(int currline, int inst, VS10Reg dreg, VS10Reg src0, VS10Reg src1);
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VS10Inst(int currline, int inst, VS10Reg dreg, VS10Reg src0, VS10Reg src1, VS10Reg src2);
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void Validate( int &vsflag );
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int Translate();
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VS10Reg dst;
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VS10Reg src[3];
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private:
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int line;
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int instid;
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char *comment;
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void ValidateRegIndices();
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void ValidateDestMask();
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void ValidateSrcMasks();
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void ValidateDestWritable();
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void ValidateSrcReadable();
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void ValidateReadPorts();
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} *VS10InstPtr;
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#endif
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