This commit is contained in:
romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
4832 changed files with 1389451 additions and 0 deletions

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#ifndef GLCUBEMAPS_H
#define GLCUBEMAPS_H
struct SSingleLight
{
typedef GLfloat Type;
int components;
GLenum type;
GLenum format;
SSingleLight(float _power) :
components(3), format(GL_RGB), type(GL_FLOAT), power(_power) {}
void operator() (const Vec3d& v, Type * t)
{
float z = v[2] > 0 ? v[2] : 0;
z = (float)cry_powf(z, power);
t[0] = z;
t[1] = z;
t[2] = z;
}
float power;
};
struct SNormalizeVector
{
typedef GLfloat Type;
int components;
GLenum type;
GLenum format;
SNormalizeVector() : components(3), format(GL_RGB), type(GL_FLOAT) {}
void operator() (const Vec3d & v, Type * t)
{
Vec3d v2 = v;
v2 *= .5;
t[0] = v2[0] + .5f;
t[1] = v2[1] + .5f;
t[2] = v2[2] + .5f;
}
};
// make a cube map from a functor
template <class FunctionOfDirection> void MakeCubeMap(FunctionOfDirection & f, GLenum internal_format, int size, bool bMips, STexPic *tp)
{
typedef typename FunctionOfDirection::Type Type;
int components = f.components;
GLenum type = f.type;
GLenum format = f.format;
Type * ip;
int level = 0;
tp->Unlink();
tp->Link(&STexPic::m_Root);
gRenDev->m_TexMan->AddToHash(tp->m_Bind, tp);
tp->m_Width = size;
tp->m_Height = size;
tp->m_nMips = 0;
tp->m_Size = 0;
while (true)
{
float offset = .5;
float delta = 1;
float halfsize = size/2.f;
Vec3d v;
Type * image = new Type[size*size*components];
byte * pixels = new byte[size*size*components];
tp->m_Size += size*size*components;
// positive x image
{
ip = image;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[2] = -(i*delta + offset - halfsize);
v[1] = -(j*delta + offset - halfsize);
v[0] = halfsize;
v.Normalize();
f(v, ip);
pixels[3*(j*size+i) + 0] = (byte)(255.0f*ip[0]);
pixels[3*(j*size+i) + 1] = (byte)(255.0f*ip[1]);
pixels[3*(j*size+i) + 2] = (byte)(255.0f*ip[2]);
ip += components;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT, level, internal_format, size, size, 0, format, GL_UNSIGNED_BYTE, pixels);
}
// negative x image
{
ip = image;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[2] = (i*delta + offset - halfsize);
v[1] = -(j*delta + offset - halfsize);
v[0] = -halfsize;
v.Normalize();
f(v, ip);
pixels[3*(j*size+i) + 0] = (byte)(255.0f*ip[0]);
pixels[3*(j*size+i) + 1] = (byte)(255.0f*ip[1]);
pixels[3*(j*size+i) + 2] = (byte)(255.0f*ip[2]);
ip += components;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT, level, internal_format, size, size, 0, format, GL_UNSIGNED_BYTE, pixels);
}
// positive y image
{
ip = image;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[0] = (i*delta + offset - halfsize);
v[2] = (j*delta + offset - halfsize);
v[1] = halfsize;
v.Normalize();
f(v, ip);
pixels[3*(j*size+i) + 0] = (byte)(255.0f*ip[0]);
pixels[3*(j*size+i) + 1] = (byte)(255.0f*ip[1]);
pixels[3*(j*size+i) + 2] = (byte)(255.0f*ip[2]);
ip += components;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT, level, internal_format, size, size, 0, format, GL_UNSIGNED_BYTE, pixels);
}
// negative y image
{
ip = image;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[0] = (i*delta + offset - halfsize);
v[2] = -(j*delta + offset - halfsize);
v[1] = -halfsize;
v.Normalize();
f(v, ip);
pixels[3*(j*size+i) + 0] = (byte)(255.0f*ip[0]);
pixels[3*(j*size+i) + 1] = (byte)(255.0f*ip[1]);
pixels[3*(j*size+i) + 2] = (byte)(255.0f*ip[2]);
ip += components;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT, level, internal_format, size, size, 0, format, GL_UNSIGNED_BYTE, pixels);
}
// positive z image
{
ip = image;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[0] = (i*delta + offset - halfsize);
v[1] = -(j*delta + offset - halfsize);
v[2] = halfsize;
v.Normalize();
f(v, ip);
pixels[3*(j*size+i) + 0] = (byte)(255.0f*ip[0]);
pixels[3*(j*size+i) + 1] = (byte)(255.0f*ip[1]);
pixels[3*(j*size+i) + 2] = (byte)(255.0f*ip[2]);
ip += components;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT, level, internal_format, size, size, 0, format, GL_UNSIGNED_BYTE, pixels);
}
// negative z image
{
ip = image;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[0] = -(i*delta + offset - halfsize);
v[1] = -(j*delta + offset - halfsize);
v[2] = -halfsize;
v.Normalize();
f(v, ip);
pixels[3*(j*size+i) + 0] = (byte)(255.0f*ip[0]);
pixels[3*(j*size+i) + 1] = (byte)(255.0f*ip[1]);
pixels[3*(j*size+i) + 2] = (byte)(255.0f*ip[2]);
ip += components;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT, level, internal_format, size, size, 0, format, GL_UNSIGNED_BYTE, pixels);
}
delete [] image;
delete [] pixels;
size >>= 1;
level++;
if (!bMips || !size)
break;
}
tp->m_nMips = level;
tp->m_Size *= 6;
gRenDev->m_TexMan->m_StatsCurTexMem += tp->m_Size;
glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
if (bMips)
glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
else
glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gRenDev->m_TexMan->CheckTexLimits(NULL);
}
#endif