This commit is contained in:
romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
4832 changed files with 1389451 additions and 0 deletions

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#ifndef D3DCUBEMAPS_H
#define D3DCUBEMAPS_H
struct SSingleLight
{
typedef byte Type;
int components;
int format;
SSingleLight(float _power) :
components(3), format(D3DFMT_X8R8G8B8), power(_power) {}
void operator() (const Vec3d& v, Type * t)
{
float z = v[2] > 0 ? v[2] : 0;
z = (float)pow(z, power);
t[0] = (Type)(z * 255.0f);
t[1] = (Type)(z * 255.0f);
t[2] = (Type)(z * 255.0f);
}
float power;
};
struct SNormalizeVector
{
typedef byte Type;
int components;
int format;
SNormalizeVector() : components(4), format(D3DFMT_X8R8G8B8) {}
void operator() (const Vec3d & v, Type * t)
{
Vec3d v2 = v;
v2 += Vec3d(1.0f,1.0f,1.0f);
t[2] = (Type)(v2[0] * 127.0f);
t[1] = (Type)(v2[1] * 127.0f);
t[0] = (Type)(v2[2] * 127.0f);
}
};
// make a cube map from a functor
template <class FunctionOfDirection> void MakeCubeMap(FunctionOfDirection & f, LPDIRECT3DCUBETEXTURE8 pCubeTexture, int size, bool bMips)
{
typedef typename FunctionOfDirection::Type Type;
int components = f.components;
int format = f.format;
Type * ip;
DWORD dwMipmaps = pCubeTexture->GetLevelCount();
int dwLevel = 0;
while (true)
{
float offset = .5;
float delta = 1;
float halfsize = size/2.f;
Vec3d v;
D3DLOCKED_RECT Locked;
D3DXVECTOR3 Normal;
D3DSURFACE_DESC ddsdDesc;
// positive x image
{
pCubeTexture->GetLevelDesc(dwLevel, &ddsdDesc);
pCubeTexture->LockRect((D3DCUBEMAP_FACES)0, dwLevel, &Locked, NULL, 0);
Type* pBits = (Type*)(Locked.pBits);
ip = pBits;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[2] = -(i*delta + offset - halfsize);
v[1] = -(j*delta + offset - halfsize);
v[0] = halfsize;
v.Normalize();
f(v, ip);
ip += components;
}
}
pCubeTexture->UnlockRect((D3DCUBEMAP_FACES)0, dwLevel);
}
// negative x image
{
pCubeTexture->GetLevelDesc(dwLevel, &ddsdDesc);
pCubeTexture->LockRect((D3DCUBEMAP_FACES)1, dwLevel, &Locked, NULL, 0);
Type* pBits = (Type*)(Locked.pBits);
ip = pBits;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[2] = (i*delta + offset - halfsize);
v[1] = -(j*delta + offset - halfsize);
v[0] = -halfsize;
v.Normalize();
f(v, ip);
ip += components;
}
}
pCubeTexture->UnlockRect((D3DCUBEMAP_FACES)1, dwLevel);
}
// positive y image
{
pCubeTexture->GetLevelDesc(dwLevel, &ddsdDesc);
pCubeTexture->LockRect((D3DCUBEMAP_FACES)2, dwLevel, &Locked, NULL, 0);
Type* pBits = (Type*)(Locked.pBits);
ip = pBits;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[0] = (i*delta + offset - halfsize);
v[2] = (j*delta + offset - halfsize);
v[1] = halfsize;
v.Normalize();
f(v, ip);
ip += components;
}
}
pCubeTexture->UnlockRect((D3DCUBEMAP_FACES)2, dwLevel);
}
// negative y image
{
pCubeTexture->GetLevelDesc(dwLevel, &ddsdDesc);
pCubeTexture->LockRect((D3DCUBEMAP_FACES)3, dwLevel, &Locked, NULL, 0);
Type* pBits = (Type*)(Locked.pBits);
ip = pBits;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[0] = (i*delta + offset - halfsize);
v[2] = -(j*delta + offset - halfsize);
v[1] = -halfsize;
v.Normalize();
f(v, ip);
ip += components;
}
}
pCubeTexture->UnlockRect((D3DCUBEMAP_FACES)3, dwLevel);
}
// positive z image
{
pCubeTexture->GetLevelDesc(dwLevel, &ddsdDesc);
pCubeTexture->LockRect((D3DCUBEMAP_FACES)4, dwLevel, &Locked, NULL, 0);
Type* pBits = (Type*)(Locked.pBits);
ip = pBits;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[0] = (i*delta + offset - halfsize);
v[1] = -(j*delta + offset - halfsize);
v[2] = halfsize;
v.Normalize();
f(v, ip);
ip += components;
}
}
pCubeTexture->UnlockRect((D3DCUBEMAP_FACES)4, dwLevel);
}
// negative z image
{
pCubeTexture->GetLevelDesc(dwLevel, &ddsdDesc);
pCubeTexture->LockRect((D3DCUBEMAP_FACES)5, dwLevel, &Locked, NULL, 0);
Type* pBits = (Type*)(Locked.pBits);
ip = pBits;
for(int j = 0; j < size; j++)
{
for(int i=0; i < size; i++)
{
v[0] = -(i*delta + offset - halfsize);
v[1] = -(j*delta + offset - halfsize);
v[2] = -halfsize;
v.Normalize();
f(v, ip);
ip += components;
}
}
pCubeTexture->UnlockRect((D3DCUBEMAP_FACES)5, dwLevel);
}
size >>= 1;
if (!bMips || !size)
break;
dwLevel++;
}
}
#endif