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RenderDll/XRenderD3D8/CG/cgTemplates.h
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366
RenderDll/XRenderD3D8/CG/cgTemplates.h
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/*
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*
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* Copyright (c) 2002, NVIDIA Corporation.
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*
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*
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*
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* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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* of your agreement to the following terms, and your use, installation,
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* modification or redistribution of this NVIDIA software constitutes
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* acceptance of these terms. If you do not agree with these terms, please do
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* not use, install, modify or redistribute this NVIDIA software.
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*
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*
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*
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* In consideration of your agreement to abide by the following terms, and
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* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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* under NVIDIA<49>s copyrights in this original NVIDIA software (the "NVIDIA
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* Software"), to use, reproduce, modify and redistribute the NVIDIA
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* Software, with or without modifications, in source and/or binary forms;
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* provided that if you redistribute the NVIDIA Software, you must retain the
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* copyright notice of NVIDIA, this notice and the following text and
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* disclaimers in all such redistributions of the NVIDIA Software. Neither the
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* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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* to endorse or promote products derived from the NVIDIA Software without
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* specific prior written permission from NVIDIA. Except as expressly stated
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* in this notice, no other rights or licenses express or implied, are granted
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* by NVIDIA herein, including but not limited to any patent rights that may be
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* infringed by your derivative works or by other works in which the NVIDIA
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* Software may be incorporated. No hardware is licensed hereunder.
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*
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*
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*
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* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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*
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*
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*
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* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*********************************************************************NVMH2****
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File: cgTemplates.h
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Copyright (C) 1999, 2000 NVIDIA Corporation
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This file is provided without support, instruction, or implied warranty of any
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kind. NVIDIA makes no guarantee of its fitness for a particular purpose and is
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not liable under any circumstances for any damages or loss whatsoever arising
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from the use or inability to use this file or items derived from it.
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Comments:
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cgTemplates - cg utility templates
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******************************************************************************/
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#pragma once
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#ifndef CG_TEMPLATE_H
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#define CG_TEMPLATE_H
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#include <stdlib.h>
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//////////////////////////////////////////
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//
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// templated cg_vector class
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//
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//////////////////////////////////////////
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template <class T>
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class cg_vector{
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public:
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typedef int size_type;
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cg_vector();
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cg_vector( cg_vector<T>& v );
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~cg_vector();
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void clear();
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int size() const;
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T& operator [] ( int i );
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void push_back( const T& t );
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private:
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T* data;
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int num;
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int capacity;
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const static int initSize;
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};
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//definitions of cg_vector methods
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template <class T>
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const int cg_vector<T>::initSize = 16;
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template <class T>
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cg_vector<T>::cg_vector(){
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data = NULL;
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clear();
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}
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template <class T>
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cg_vector<T>::cg_vector( cg_vector<T>& v ){
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data = NULL;
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clear();
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for( int i=0; i<v.size(); i++ ){
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push_back( v[i] );
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}
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}
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template <class T>
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cg_vector<T>::~cg_vector(){
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delete[] data;
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}
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template <class T>
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void cg_vector<T>::clear(){
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if( data ){
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delete[] data;
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}
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data = (T*)new T[initSize];
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num = 0;
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capacity = initSize;
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}
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template <class T>
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int cg_vector<T>::size() const{
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return num;
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}
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template <class T>
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void cg_vector<T>::push_back( const T& t ){
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if( num >= capacity ){
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T* temp = new T[ 2 * capacity ];
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for( int i = 0; i < num; i++ ){
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temp[i] = data[i];
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}
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delete[] data;
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data = temp;
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capacity *= 2;
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}
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data[num] = t;
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num++;
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}
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template <class T>
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T& cg_vector<T>::operator [] ( int i ){
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if( i>=0 && i < num ){
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return data[i];
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}else{
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return data[0];
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}
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}
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//////////////////////////////////////////
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//
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// templated cg_list class
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//
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//////////////////////////////////////////
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template <class T>
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class cg_list{
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public:
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class Node{
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public:
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Node( const T& _data, Node* _next, Node* _prev ){
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data = _data;
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next = _next;
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prev = _prev;
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}
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T data;
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Node* next;
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Node* prev;
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};
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class iterator{
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public:
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iterator( Node* _node ){
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node = _node;
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}
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iterator(){
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node = NULL;
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}
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bool operator == ( const iterator& it ) const{
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return node == it.node;
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}
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bool operator != ( const iterator& it ) const{
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return !( *this == it );
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}
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T& operator * (){
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return node -> data;
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}
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void operator ++ (){
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node = node -> next;
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}
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void operator ++ (int){
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node = node -> next;
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}
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Node* node;
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};
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cg_list();
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cg_list( const cg_list<T>& l );
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~cg_list();
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iterator begin();
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iterator end();
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void push_back( const T& t );
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void clear();
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void remove( const T& value );
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private:
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Node* head;
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Node* tail;
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void insert( const T& t, Node* node );
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void remove( Node* node );
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};
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// definitions of cg_list methods
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template <class T>
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cg_list<T>::cg_list(){
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head = tail = new Node( T(), NULL, NULL );
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}
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template <class T>
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cg_list<T>::~cg_list(){
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clear();
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delete head;
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}
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template <class T>
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cg_list<T>::cg_list( const cg_list<T>& l ){
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head = tail = new Node( T(), NULL, NULL );
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cg_list<T>::iterator it = l.begin();
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while( it != l.end() ){
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push_back( *it );
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it++;
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}
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}
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template <class T>
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cg_list<T>::iterator cg_list<T>::begin(){
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return head;
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}
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template <class T>
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cg_list<T>::iterator cg_list<T>::end(){
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return tail;
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}
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template <class T>
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void cg_list<T>::push_back( const T& t ){
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insert( t, tail );
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}
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template <class T>
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void cg_list<T>::clear(){
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while( head != tail ){
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remove( head );
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}
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}
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template <class T>
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void cg_list<T>::remove( const T& value ){
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Node* curr = head;
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Node* temp;
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while( curr != tail ){
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temp = curr;
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curr = curr -> next;
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if( temp -> data == value ){
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remove( temp );
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}
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}
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}
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template <class T>
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void cg_list<T>::insert( const T& t, cg_list<T>::Node* node ){
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Node* newNode = new Node( t, node, node -> prev );
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if( node -> prev == NULL ){
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head = newNode;
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}else{
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node -> prev -> next = newNode;
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}
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node -> prev = newNode;
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}
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template <class T>
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void cg_list<T>::remove( cg_list<T>::Node* node ){
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if( node == tail ){
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return;
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}
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node -> next -> prev = node -> prev;
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if( node -> prev == NULL ){
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head = node -> next;
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}else{
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node -> prev -> next = node -> next;
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}
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delete node;
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}
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//////////////////////////////////////////
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//
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// cg_string class
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//
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//////////////////////////////////////////
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class cg_string{
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public:
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typedef int size_type;
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cg_string();
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cg_string( const char* s);
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cg_string( const cg_string& s );
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~cg_string();
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int size() const;
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const char* c_str() const;
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void resize( int n, char c = '\0' );
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cg_string& erase( int pos = 0, int n = npos );
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int find_last_of( const cg_string& s, int pos = npos ) const;
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cg_string substr( int pos = 0, int len = npos ) const;
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char& operator [] ( int i );
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const char& operator [] ( int i ) const;
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cg_string& operator = ( const cg_string& s );
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cg_string& operator += ( const cg_string& s );
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cg_string operator + ( const cg_string& s ) const;
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const static int npos;
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private:
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char* data;
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int num; //length of the string, not counting the trailing '\0'.
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int capacity;
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const static int initSize;
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void set( const char* s, int n );
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};
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#endif
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