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RenderDll/XRenderD3D8/CG/cgD3D.h
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RenderDll/XRenderD3D8/CG/cgD3D.h
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/*
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*
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* Copyright (c) 2002, NVIDIA Corporation.
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*
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*
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*
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* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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* of your agreement to the following terms, and your use, installation,
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* modification or redistribution of this NVIDIA software constitutes
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* acceptance of these terms. If you do not agree with these terms, please do
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* not use, install, modify or redistribute this NVIDIA software.
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*
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*
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*
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* In consideration of your agreement to abide by the following terms, and
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* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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* under NVIDIA<49>s copyrights in this original NVIDIA software (the "NVIDIA
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* Software"), to use, reproduce, modify and redistribute the NVIDIA
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* Software, with or without modifications, in source and/or binary forms;
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* provided that if you redistribute the NVIDIA Software, you must retain the
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* copyright notice of NVIDIA, this notice and the following text and
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* disclaimers in all such redistributions of the NVIDIA Software. Neither the
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* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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* to endorse or promote products derived from the NVIDIA Software without
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* specific prior written permission from NVIDIA. Except as expressly stated
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* in this notice, no other rights or licenses express or implied, are granted
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* by NVIDIA herein, including but not limited to any patent rights that may be
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* infringed by your derivative works or by other works in which the NVIDIA
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* Software may be incorporated. No hardware is licensed hereunder.
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*
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*
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*
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* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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*
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*
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*
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* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef _cgD3D_h
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#define _cgD3D_h
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#if WIN32
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#include <Cg/cg.h>
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#include <assert.h>
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#ifndef STRICT
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#define STRICT
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#endif
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#include <windows.h>
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#include <commdlg.h>
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#include <tchar.h>
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#include <stdio.h>
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#include <d3d8.h>
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#include <d3dx8.h>
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#define MAX_STREAMS 16
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#include <Cg/cgProgramManager.h>
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#include <Cg/cgContextManager.h>
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////////////////////////////////////////////////
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//
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// cgDX8Vertex and cgDX8Pixel are defined with
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// macros:
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//
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// CG_PROFILE_MACRO(DX8Vertex,dx8vs,"dx8vs")
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// CG_PROFILE_MACRO(DX8Pixel,dx8ps,"dx8ps")
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//
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// cgDX8VertexProfile
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class cgDirect3D
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{
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public:
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cgDirect3D();
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~cgDirect3D();
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// add a path to locate the cg programs
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// do not add the trailing '\\'
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void AddFilePath(const char * dirpath);
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void AddFilePath(cg_string & path);
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void NotePad(const char * title, const char * listing )
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{
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cg_string text;
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text = title;
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if(listing != NULL)
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text += listing;
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else
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text += "*** NO LISTING ***\n";
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char * TmpLstFile = tmpnam(0);
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FILE * fpLst = fopen(TmpLstFile, "w");
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fputs(text.c_str(), fpLst);
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fclose(fpLst);
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char Cmd[1000];
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sprintf(Cmd, "notepad %s", TmpLstFile);
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int Ret = system(Cmd);
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unlink(TmpLstFile);
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}
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cgContextContainer * CreateContextContainer(LPDIRECT3DDEVICE8 pd3dDevice, DWORD * outIndex = 0)
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{
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return cm.CreateContextContainer(pd3dDevice, outIndex);
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}
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private:
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cgContextManager cm;
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LPDIRECT3DDEVICE8 m_pd3dDevice;
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};
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#define CGRTERR_ILLEGAL_PROFILE -1
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#define CGRTERR_VERTEX_ATTRIBUTES_NOT_SET -2
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#endif // WIN32
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#endif
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