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RenderDll/Common/Textures/Image/inv_cmap.h
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RenderDll/Common/Textures/Image/inv_cmap.h
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#ifndef __INV_CMAP_H__
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#define __INV_CMAP_H__
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extern void shInverseColormap (int colors, SRGBPixel *colormap,
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int rbits, int gbits, int bbits, byte *&rgbmap,
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unsigned long *dist_buf = NULL);
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#endif // __INV_CMAP_H__
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