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Editor/WeaponProps.h
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65
Editor/WeaponProps.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001.
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// -------------------------------------------------------------------------
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// File name: weaponprops.h
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// Version: v1.00
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// Created: 12/3/2002 by Timur.
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// Compilers: Visual C++ 7.0
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __weaponprops_h__
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#define __weaponprops_h__
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#include "Controls\PropertyCtrl.h"
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#if _MSC_VER > 1000
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#pragma once
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#endif
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// CWeaponProps dialog
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class CWeaponProps : public CPropertyPage
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{
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DECLARE_DYNAMIC(CWeaponProps)
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public:
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CWeaponProps();
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virtual ~CWeaponProps();
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// Dialog Data
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enum { IDD = IDD_WEAPONS };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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DECLARE_MESSAGE_MAP()
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private:
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CPropertyCtrl m_propWnd;
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XmlNodeRef m_node;
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CString m_title;
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protected:
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CListBox m_availableWeapons;
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CListBox m_usedWeapons;
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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virtual BOOL OnQueryCancel();
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virtual void OnReset();
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virtual void OnCancel();
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void OnPropertyChanged( XmlNodeRef node );
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afx_msg void OnBnClickedAdd();
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afx_msg void OnBnClickedRemove();
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};
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#endif // __weaponprops_h__
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