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Editor/Util/XmlArchive.h
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72
Editor/Util/XmlArchive.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001.
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// -------------------------------------------------------------------------
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// File name: XmlArchive.h
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// Version: v1.00
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// Created: 30/1/2002 by Timur.
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// Compilers: Visual C++ 6.0
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// Description: Stores XML in MFC archive.
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __XmlArchive_h__
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#define __XmlArchive_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "NamedData.h"
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class CPakFile;
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/*!
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* CXmlArcive used to stores XML in MFC archive.
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*/
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class CXmlArchive
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{
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public:
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XmlNodeRef root;
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CNamedData* pNamedData;
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bool bLoading;
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bool bOwnNamedData;
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CXmlArchive() {
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bLoading = false;
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bOwnNamedData= true;
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pNamedData = new CNamedData;
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};
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explicit CXmlArchive( const CString &xmlRoot ) {
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bLoading = false;
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bOwnNamedData= true;
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pNamedData = new CNamedData;
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root = new CXmlNode(xmlRoot);
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};
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~CXmlArchive() {
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if (bOwnNamedData)
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delete pNamedData;
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};
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CXmlArchive( const CXmlArchive &ar ) { *this = ar; }
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CXmlArchive& operator=( const CXmlArchive &ar )
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{
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root = ar.root;
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pNamedData = ar.pNamedData;
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bLoading = ar.bLoading;
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bOwnNamedData = false;
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return *this;
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}
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bool Load( const CString &file );
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void Save( const CString &file );
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//! Save XML Archive to pak file.
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//! @return true if saved.
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bool SaveToPak( const CString &levelPath,CPakFile &pakFile );
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bool LoadFromPak( const CString &levelPath,CPakFile &pakFile );
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};
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#endif // __XmlArchive_h__
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