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Editor/Util/AffineParts.h
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41
Editor/Util/AffineParts.h
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: affineparts.h
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// Version: v1.00
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// Created: 19/8/2002 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __affineparts_h__
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#define __affineparts_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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struct AffineParts
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{
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Vec3 pos; //!< Translation components
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Quat rot; //!< Essential rotation.
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Quat rotScale; //!< Stretch rotation.
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Vec3 scale; //!< Stretch factors.
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float fDet; //!< Sign of determinant.
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/** Decompose matrix to its affnie parts.
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*/
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void Decompose( const Matrix44 &mat );
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/** Decompose matrix to its affnie parts.
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Assume there`s no stretch rotation.
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*/
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void SpectralDecompose( const Matrix44 &mat );
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};
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#endif // __affineparts_h__
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