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Editor/UsedResources.cpp
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59
Editor/UsedResources.cpp
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001-2004.
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// -------------------------------------------------------------------------
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// File name: UsedResources.cpp
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// Version: v1.00
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// Created: 28/11/2003 by Timur.
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// Compilers: Visual Studio.NET 2003
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include "UsedResources.h"
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#include "ErrorReport.h"
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#include <io.h>
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//////////////////////////////////////////////////////////////////////////
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CUsedResources::CUsedResources()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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void CUsedResources::Add( const CString &resourceFileName )
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{
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if (!resourceFileName.IsEmpty())
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files.insert( resourceFileName );
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}
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//////////////////////////////////////////////////////////////////////////
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void CUsedResources::Validate( CErrorReport *report )
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{
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_finddata_t fd;
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ICryPak *pPak = GetISystem()->GetIPak();
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// Validates that this file present here.
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for (ResourceFiles::iterator it = files.begin(); it != files.end(); ++it)
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{
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const CString &filename = *it;
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intptr_t fhandle = pPak->FindFirst( filename,&fd );
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if (fhandle != -1)
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{
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pPak->FindClose(fhandle);
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}
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else
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{
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// File not found.
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CErrorRecord err;
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err.error.Format( "Resource File %s not found,",(const char*)filename );
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err.severity = CErrorRecord::ESEVERITY_ERROR;
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err.flags |= CErrorRecord::FLAG_NOFILE;
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report->ReportError(err);
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}
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}
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}
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