123
This commit is contained in:
44
Editor/Undo/IUndoObject.h
Normal file
44
Editor/Undo/IUndoObject.h
Normal file
@@ -0,0 +1,44 @@
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Crytek Engine Source File.
|
||||
// Copyright (C), Crytek Studios, 2001.
|
||||
// -------------------------------------------------------------------------
|
||||
// File name: IUndoObject.h
|
||||
// Version: v1.00
|
||||
// Created: 5/2/2002 by Timur.
|
||||
// Compilers: Visual C++ 6.0
|
||||
// Description: Interface for implementation of IUndo objects.
|
||||
// -------------------------------------------------------------------------
|
||||
// History:
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __IUndoObject_h__
|
||||
#define __IUndoObject_h__
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//! IUndoObject is a interface of general Undo object.
|
||||
struct IUndoObject
|
||||
{
|
||||
// Virtual destructor.
|
||||
virtual ~IUndoObject() {};
|
||||
|
||||
//! Called to delete undo object.
|
||||
virtual void Release() { delete this; };
|
||||
//! Return size of this Undo object.
|
||||
virtual int GetSize() = 0;
|
||||
//! Return description of this Undo object.
|
||||
virtual const char* GetDescription() = 0;
|
||||
|
||||
//! Undo this object.
|
||||
//! @param bUndo If true this operation called in response to Undo operation.
|
||||
virtual void Undo( bool bUndo=true ) = 0;
|
||||
|
||||
//! Redo undone changes on object.
|
||||
virtual void Redo() = 0;
|
||||
};
|
||||
|
||||
#endif // __IUndoObject_h__
|
||||
Reference in New Issue
Block a user