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62
Editor/TexturePanel.cpp
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62
Editor/TexturePanel.cpp
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// TexturePanel.cpp : implementation file
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//
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#include "stdafx.h"
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#include "cryedit.h"
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#include "TexturePanel.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CTexturePanel dialog
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CTexturePanel::CTexturePanel( class CTextureTool *tool,CWnd* pParent /* = NULL */)
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: CDialog(CTexturePanel::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CTexturePanel)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_tool = tool;
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Create( IDD,pParent );
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}
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void CTexturePanel::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTexturePanel)
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DDX_Control(pDX, IDC_APPLY, m_apply);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTexturePanel, CDialog)
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//{{AFX_MSG_MAP(CTexturePanel)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTexturePanel message handlers
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BOOL CTexturePanel::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_shift[0].Create( this,IDC_SHIFTX );
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m_shift[1].Create( this,IDC_SHIFTY );
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m_scale[0].Create( this,IDC_SCALEX );
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m_scale[1].Create( this,IDC_SCALEY );
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m_rotate.Create( this,IDC_ROTATE );
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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