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Editor/TerrainPanel.cpp
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95
Editor/TerrainPanel.cpp
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// TerrainPanel.cpp : implementation file
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//
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#include "stdafx.h"
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#include "TerrainPanel.h"
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#include "TerrainModifyTool.h"
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#include "TerrainHoleTool.h"
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#include "VegetationTool.h"
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#include "EnvironmentTool.h"
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#include "ShaderTemplateTool.h"
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#include "TerrainTexturePainter.h"
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#include "TerrainMoveTool.h"
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#include "TextureTool.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CTerrainPanel dialog
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CTerrainPanel::CTerrainPanel(CWnd* pParent /*=NULL*/)
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: CDialog(CTerrainPanel::IDD, pParent)
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{
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Create(MAKEINTRESOURCE(IDD),pParent);
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//{{AFX_DATA_INIT(CTerrainPanel)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CTerrainPanel::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTerrainPanel)
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DDX_Control(pDX, IDC_TEXTURE, m_textureBtn);
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DDX_Control(pDX, IDC_ENVIRONMENT, m_environmentBtn);
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DDX_Control(pDX, IDC_VEGETATION, m_vegetationBtn);
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DDX_Control(pDX, IDC_MODIFY, m_modifyBtn);
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DDX_Control(pDX, IDC_HOLE, m_holeBtn);
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//DDX_Control(pDX, IDC_SHADER, m_shaderBtn);
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DDX_Control(pDX, IDC_TERRAIN_MOVE, m_moveBtn);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTerrainPanel, CDialog)
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//{{AFX_MSG_MAP(CTerrainPanel)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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BOOL CTerrainPanel::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
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{
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// Route the commands to the MainFrame
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//AfxGetMainWnd()->OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
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return CDialog::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
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}
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void CTerrainPanel::OnIdleUpdate()
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{
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/*
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CEditTool *tool = GetIEditor()->GetEditTool();
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CRuntimeClass *toolClass = 0;
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if (tool)
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toolClass = tool->GetRuntimeClass();
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if (toolClass != RUNTIME_CLASS(CTerrainModifyTool))
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{
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if (IsDlgButtonChecked(IDC_MODIFY))
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CheckDlgButton( IDC_MODIFY,BST_UNCHECKED );
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}
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*/
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}
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BOOL CTerrainPanel::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_modifyBtn.SetToolClass( RUNTIME_CLASS(CTerrainModifyTool) );
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m_holeBtn.SetToolClass( RUNTIME_CLASS(CTerrainHoleTool) );
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m_vegetationBtn.SetToolClass( RUNTIME_CLASS(CVegetationTool) );
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m_environmentBtn.SetToolClass( RUNTIME_CLASS(CEnvironmentTool) );
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//m_shaderBtn.SetToolClass( RUNTIME_CLASS(CShaderTemplateTool) );
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//m_textureBtn.SetToolClass( RUNTIME_CLASS(CTextureTool) );
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m_textureBtn.SetToolClass( RUNTIME_CLASS(CTerrainTexturePainter) );
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m_moveBtn.SetToolClass( RUNTIME_CLASS(CTerrainMoveTool) );
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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