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Editor/TVConsoleKeyDialog.cpp
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105
Editor/TVConsoleKeyDialog.cpp
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////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: tvconsolekeydialog.cpp
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// Version: v1.00
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// Created: 12/6/2003 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "TVConsoleKeyDialog.h"
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#include "CryEditDoc.h"
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#include "Objects\EntityScript.h"
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#include "mission.h"
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#include "missionscript.h"
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#include "IMovieSystem.h"
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#include "IEntitySystem.h"
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// CTVEntityKeyDialog dialog
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IMPLEMENT_DYNAMIC(CTVConsoleKeyDialog, CDialog)
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CTVConsoleKeyDialog::CTVConsoleKeyDialog(CWnd* pParent /*=NULL*/)
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: IKeyDlg(CTVConsoleKeyDialog::IDD, pParent)
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{
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m_node = 0;
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m_track = 0;
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m_key = 0;
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}
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CTVConsoleKeyDialog::~CTVConsoleKeyDialog()
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{
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}
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void CTVConsoleKeyDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_EDIT1, m_command);
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}
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BEGIN_MESSAGE_MAP(CTVConsoleKeyDialog, CDialog)
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//ON_BN_CLICKED(IDC_HIDE, ControlsToKey)
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ON_EN_CHANGE(IDC_EDIT1, ControlsToKey)
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END_MESSAGE_MAP()
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// CTVEntityKeyDialog message handlers
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void CTVConsoleKeyDialog::SetKey( IAnimNode *node,IAnimTrack *track,int nkey )
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{
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m_node = node;
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m_track = track;
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m_key = nkey;
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if (m_key < 0 || m_key >= m_track->GetNumKeys())
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return;
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if (track->GetType() != ATRACK_CONSOLE)
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return;
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IConsoleKey key;
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m_track->GetKey( m_key,&key );
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m_command.SetWindowText( key.command );
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}
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//////////////////////////////////////////////////////////////////////////
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BOOL CTVConsoleKeyDialog::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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//////////////////////////////////////////////////////////////////////////
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void CTVConsoleKeyDialog::ControlsToKey()
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{
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if (!m_track || m_key < 0 || m_key >= m_track->GetNumKeys())
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return;
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//bool hidden = m_hide.GetCheck() == BST_CHECKED;
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CString command;
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m_command.GetWindowText(command);
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IConsoleKey key;
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m_track->GetKey( m_key,&key );
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//key.hidden = hidden;
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strncpy( key.command,command,sizeof(key.command) );
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key.command[sizeof(key.command)-1] = 0;
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m_track->SetKey( m_key,&key );
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RefreshTrackView();
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}
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