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romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
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////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: tvcharacterkeydialog.h
// Version: v1.00
// Created: 20/8/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __tvcharacterkeydialog_h__
#define __tvcharacterkeydialog_h__
#if _MSC_VER > 1000
#pragma once
#endif
struct IAnimNode;
struct IAnimTrack;
#include "ikeydlg.h"
// CTVCharacterKeyDialog dialog
class CTVCharacterKeyDialog : public IKeyDlg
{
DECLARE_DYNAMIC(CTVCharacterKeyDialog)
public:
CTVCharacterKeyDialog(CWnd* pParent = NULL); // standard constructor
virtual ~CTVCharacterKeyDialog();
// Dialog Data
enum { IDD = IDD_TV_CHARACTER_KEY };
void SetKey( IAnimNode *node,IAnimTrack *track,int key );
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
IAnimTrack* m_track;
IAnimNode* m_node;
int m_key;
public:
CComboBox m_animation;
CNumberCtrl m_blendTime;
CNumberCtrl m_timeScale;
CNumberCtrl m_startTime;
CButton m_loopBtn;
CButton m_unloadBtn;
virtual BOOL OnInitDialog();
///CButton m_hide;
afx_msg void ControlsToKey();
afx_msg void OnBnClickedLoop();
afx_msg void OnBnClickedUnload();
};
#endif // __tvcharacterkeydialog_h__