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romkazvo
2023-08-07 19:29:24 +08:00
commit 34d6c5d489
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TODO List
- Seperate texture coordinate generation from rasterization
- Compute LMs for all LOD versions
- Fix spotlights
- Indiviual texel size for each GLM
- Improve dialog, i.e. separate output for errors, stop calculation
- Migrate raster table to polybump version
- Selective recomputation should recompute regions that were obscured by moved geometry
= rebuild changes with Ivo cullingcode
- Generate triangle strips (quad = 4 vertices, not 6)
- Optimize lightpatches (not always 4x4)
- subsampling not only for shadows
later:
- Merge faces that span across multiple GLMs
- Shadows from transparent textures / alpha textures
- Monte Carlo ray tracing for Radiosity
done:
- Replace 'sub-sampling' setting with more descriptive variant
- Obtain tangent space from Leaf Buffer, remove replicated material sorting