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Editor/StartupLogoDialog.cpp
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64
Editor/StartupLogoDialog.cpp
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// StartupLogoDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "StartupLogoDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CStartupLogoDialog dialog
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CStartupLogoDialog::CStartupLogoDialog(CWnd* pParent /*=NULL*/)
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: CDialog(CStartupLogoDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CStartupLogoDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CStartupLogoDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CStartupLogoDialog)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CStartupLogoDialog, CDialog)
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//{{AFX_MSG_MAP(CStartupLogoDialog)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CStartupLogoDialog message handlers
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void CStartupLogoDialog::SetVersion( const Version &v )
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{
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if (m_hWnd != NULL)
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SetDlgItemText( IDC_VERSION,CString("v")+v.ToString() );
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}
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void CStartupLogoDialog::SetInfo( const CString &text )
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{
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if (m_hWnd != NULL)
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SetDlgItemText( IDC_INFO_TEXT,text );
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}
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BOOL CStartupLogoDialog::OnInitDialog()
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{
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CDialog::OnInitDialog();
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SetWindowText( "Starting Crytek Editor" );
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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