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Editor/ShadersDialog.h
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63
Editor/ShadersDialog.h
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#if !defined(AFX_SHADERSDIALOG_H__31583206_BDB8_48F9_8527_2E3B42CFFACC__INCLUDED_)
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#define AFX_SHADERSDIALOG_H__31583206_BDB8_48F9_8527_2E3B42CFFACC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ShadersDialog.h : header file
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//
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#include "XTToolkit.h"
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#include "Controls\TextEditorCtrl.h"
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/////////////////////////////////////////////////////////////////////////////
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// CShadersDialog dialog
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class CShadersDialog : public CXTResizeDialog
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{
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// Construction
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public:
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CShadersDialog(const CString &selection,CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CShadersDialog)
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enum { IDD = IDD_SHADERS };
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CListBox m_shaders;
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CTextEditorCtrl m_shaderText;
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CButton m_saveButton;
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CString m_selection;
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//}}AFX_DATA
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CString GetSelection() { return m_selection; };
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CShadersDialog)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CShadersDialog)
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afx_msg void OnSelchangeShaders();
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virtual BOOL OnInitDialog();
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afx_msg void OnDblclkShaders();
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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CString m_sel;
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CBrush m_brush;
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public:
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afx_msg void OnBnClickedEdit();
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afx_msg void OnBnClickedSave();
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afx_msg void OnEnChangeText();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SHADERSDIALOG_H__31583206_BDB8_48F9_8527_2E3B42CFFACC__INCLUDED_)
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